Squire James said:Some do. Others don't really bother with such things because it slows the game down (or they don't know enough about the effects to account for them).
I was thinking the subject would be about how nations can actually instill fear in adventurers without excessive powergaming. After all, if the 10th level fighter guards have +2 Mithril Breastplates, some dinky little party's gonna figure out how to steal one!
s/LaSH said:...and as a result the scattered, ill-defended peasants will get very scared, probably head to a safer place like a city, and thus screw the local economy out of food. It's a fairly easy conclusion that war = bad for just about everyone.
Squire James said:I was thinking the subject would be about how nations can actually instill fear in adventurers without excessive powergaming. After all, if the 10th level fighter guards have +2 Mithril Breastplates, some dinky little party's gonna figure out how to steal one!

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.