Shades of Eternity
Legend
I was in the mood to "rip and tear" with a bear, so built this to humble those that come to our fantasy worlds to cause trouble.
fear the Scourge Bear!
Scourge Bear
Huge beast (mythic), neutral
Armour Class 19 (natural armour)
Hit Points 285 (18d12 + 162)
Speed 50 ft., climb 30 ft., swim 40 ft.
Saving Throws Str +13, Con +15, Wis +10
Skills Perception +10, Survival +10
Damage Resistances: cold; bludgeoning, piercing, and slashing from nonmagical attacks.
Damage Immunities necrotic; psychic (from outsiders only)
Condition Immunities charmed, frightened, possessed
Senses darkvision 120 ft., tremorsense 60 ft., passive Perception 20
Languages — (understands all, speaks none)
Challenge 18 (20,000 XP)
Proficiency Bonus +6
Traits
Sovereign of Territory
The Outsider-Scourge Bear projects a 1-mile-radius territorial aura while active.
· Teleportation, summoning, and planar travel automatically fail within the aura unless the bear allows it.
· Outsiders have a disadvantage on attack rolls, saving throws, and concentration checks within the territory.
· Infernal contracts, pacts, and magical bindings cannot be enforced here.
Uncontractable Hunger
The bear is immune to charm effects, possession, suggestion, and magical coercion.
If an outsider attempts to bargain, intimidate, or tempt the bear, that creature must succeed on a DC 20 Wisdom saving throw or become Stunned until the end of its next turn as its logic collapses.
Ancestral Weight
The bear’s melee attacks deal an additional 14 (4d6) force damage to outsiders.
If the target is a fiend or celestial, it must succeed on a DC 20 Constitution saving throw or its movement speed is halved until the end of its next turn, as reality itself feels heavier.
Mortal Authority
Fear effects generated by outsiders within 120 ft. of the bear automatically fail.
If an outsider would cause fear, the effect instead rebounds: the source must make a DC 20 Wisdom saving throw or be frightened of the bear for 1 minute. This even affects creatures immune to fear.
Actions
Multiattack
The bear makes two Claw attacks and one Bite attack.
Claw
Melee Weapon Attack: +13 to hit, reach 10 ft., one target
Hit: 21 (3d8 + 7) slashing damage plus 7 (2d6) force damage
Bite
Melee Weapon Attack: +13 to hit, reach 5 ft., one target
Hit: 29 (4d10 + 7) piercing damage
If the target is an outsider, it must succeed on a DC 20 Constitution saving throw or lose resistance and immunity to damage until the end of its next turn.
Mythic Action: The Winter Verdict (1/Day)
The bear fixes its gaze on a creature it can see within 120 ft.
· The target must make a DC 20 Constitution saving throw.
· On a failure, the creature gains 3 levels of exhaustion.
· If the target is an outsider, it also loses regeneration, legendary resistances, and damage immunities for 1 minute.
The bear may choose not to attack the target afterward. Survival is permitted; dignity is not.
Legendary Actions
The Outsider-Scourge Bear can take 3 legendary actions, choosing from the options below.
Move. The bear moves up to half its speed without provoking opportunity attacks.
Crushing Presence (Costs 2 Actions). Each outsider within 30 ft. must succeed on a DC 20 Strength saving throw or be knocked prone and restrained by crushing pressure until the end of its next turn.
End the Noise (Costs 3 Actions). The bear creates a 60-foot-radius zone of oppressive quiet until initiative count 20 of the next round. Spellcasting by outsiders requires a successful DC 20 spellcasting ability check or the spell fails.
Lair Effects (Hodgepocalypse North)
When encountered in its territory, the bear may cause:
· Compasses to spin or freeze
· Radios and psychic transmissions to reduce to breathing and heartbeat
· Snowfall that falls upward
· Infernal symbols to frost over and crack
Lore Hook (Use This Line)
“Demons map chaos. Devils map law. Bears map mistakes.”
fear the Scourge Bear!
Scourge Bear
Huge beast (mythic), neutral
Armour Class 19 (natural armour)
Hit Points 285 (18d12 + 162)
Speed 50 ft., climb 30 ft., swim 40 ft.
| STR | DEX | CON | INT | WIS | CHA |
| 25 (+7) | 14 (+2) | 28 (+9) | 8 (−1) | 18 (+4) | 16 (+3) |
Skills Perception +10, Survival +10
Damage Resistances: cold; bludgeoning, piercing, and slashing from nonmagical attacks.
Damage Immunities necrotic; psychic (from outsiders only)
Condition Immunities charmed, frightened, possessed
Senses darkvision 120 ft., tremorsense 60 ft., passive Perception 20
Languages — (understands all, speaks none)
Challenge 18 (20,000 XP)
Proficiency Bonus +6
Traits
Sovereign of Territory
The Outsider-Scourge Bear projects a 1-mile-radius territorial aura while active.
· Teleportation, summoning, and planar travel automatically fail within the aura unless the bear allows it.
· Outsiders have a disadvantage on attack rolls, saving throws, and concentration checks within the territory.
· Infernal contracts, pacts, and magical bindings cannot be enforced here.
Uncontractable Hunger
The bear is immune to charm effects, possession, suggestion, and magical coercion.
If an outsider attempts to bargain, intimidate, or tempt the bear, that creature must succeed on a DC 20 Wisdom saving throw or become Stunned until the end of its next turn as its logic collapses.
Ancestral Weight
The bear’s melee attacks deal an additional 14 (4d6) force damage to outsiders.
If the target is a fiend or celestial, it must succeed on a DC 20 Constitution saving throw or its movement speed is halved until the end of its next turn, as reality itself feels heavier.
Mortal Authority
Fear effects generated by outsiders within 120 ft. of the bear automatically fail.
If an outsider would cause fear, the effect instead rebounds: the source must make a DC 20 Wisdom saving throw or be frightened of the bear for 1 minute. This even affects creatures immune to fear.
Actions
Multiattack
The bear makes two Claw attacks and one Bite attack.
Claw
Melee Weapon Attack: +13 to hit, reach 10 ft., one target
Hit: 21 (3d8 + 7) slashing damage plus 7 (2d6) force damage
Bite
Melee Weapon Attack: +13 to hit, reach 5 ft., one target
Hit: 29 (4d10 + 7) piercing damage
If the target is an outsider, it must succeed on a DC 20 Constitution saving throw or lose resistance and immunity to damage until the end of its next turn.
Mythic Action: The Winter Verdict (1/Day)
The bear fixes its gaze on a creature it can see within 120 ft.
· The target must make a DC 20 Constitution saving throw.
· On a failure, the creature gains 3 levels of exhaustion.
· If the target is an outsider, it also loses regeneration, legendary resistances, and damage immunities for 1 minute.
The bear may choose not to attack the target afterward. Survival is permitted; dignity is not.
Legendary Actions
The Outsider-Scourge Bear can take 3 legendary actions, choosing from the options below.
Move. The bear moves up to half its speed without provoking opportunity attacks.
Crushing Presence (Costs 2 Actions). Each outsider within 30 ft. must succeed on a DC 20 Strength saving throw or be knocked prone and restrained by crushing pressure until the end of its next turn.
End the Noise (Costs 3 Actions). The bear creates a 60-foot-radius zone of oppressive quiet until initiative count 20 of the next round. Spellcasting by outsiders requires a successful DC 20 spellcasting ability check or the spell fails.
Lair Effects (Hodgepocalypse North)
When encountered in its territory, the bear may cause:
· Compasses to spin or freeze
· Radios and psychic transmissions to reduce to breathing and heartbeat
· Snowfall that falls upward
· Infernal symbols to frost over and crack
Lore Hook (Use This Line)
“Demons map chaos. Devils map law. Bears map mistakes.”


