Fear!


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The_Universe said:
I think the assumption that you have to be DEEP into the hobby to be aware that something besides 3/3.5 DnD exists implies a level of casual play and ambivalence that I think is largely absent from RPGs.

I disagree. Although I've mentioned it a number of times, I think only about half of my group is aware of d20. Of course, most of these guys would never be subscribing to any gaming magazine anyway.
 

The_Universe said:
Anyway, I just think that there is value and market there that's not showing it's buying power because it has not been marketed to...there's just an assumption that we're not really here, and so why try to get our business?

Well, I don't buy poly unless I see a minigame I really like... So far that has happened once... I can buy a sourcebook for 4 issues of poly, and my income doesn't stretch that far yet...
I was desperately seeking star wars gamer when it was published, ony to be told that they didn't sell it in Australia far a variety of reasons...
So I agree that it wasn't that well marketted... I just wish there was more support.

I have never ever played D&D... but the 'Skaff effect' may be pulling me in. :)

But yes, in general we are an overly involved group I would say...
 

Davelozzi said:
I disagree. Although I've mentioned it a number of times, I think only about half of my group is aware of d20. Of course, most of these guys would never be subscribing to any gaming magazine anyway.

yeah, as far as I know, I'm the only one in my group who looks at gaming sites... The rest know of D20 because that's what we play, other D20 games... But that's because I tell them.

they don't even buy core books, so that really says something about support for a magazine...
 
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Ranger REG said:
How about making a PC paramilitary organization that is dedicated to stopping FEAR, in the same style as GI JOE?

Yeah, I'm going to pitch the idea to Erik and see what he thinks. Maybe do it in the factions style (plus NPCs).
 


Make Polyhedron a separate d20 magazine to support non-D&D d20 material, like Star Wars, d20 Modern, Call of Cthulhu, Spycraft, etc. Make Dungeon separate and keep Dragon separate, but move all Living Greyhawk material to Dragon (where it rightfully belongs).
 

Maybe nobody on this thread has been down this road before, but the word from both Paizo and Wizards has been 100% consistent since day one:

Neither Dungeon nor Polyhedron were successful magazines on their own. Both were losing money. Combining the two was a last-ditch effort to avoid cutting both from the face of the publishing world.

It's possible, of course that these people are lying about that. It's also possible that things have changed and that now the two magazines COULD survive separately. I doubt either of those two possibilties.

The easiest, most likely explanation of the current situation is that neither Dungeon nor Polyhedron can exist on their own. That means Paizo will not, indeed, should not try to spin either into an independent magazine. Rest assured that if they thought they could make MORE money publishing MORE magazines, they'd be doing so. Indeed, if I were them, I'd be monitoring the market very closely for any sign that there was room for another title. I'm sure they'd LOVE to be making money publishing all sorts of magazines.

But I would not invest any money in an non-D&D d20 magazine publishing venture.
 

That was kind of my point Barsoomcore.

Paizo combined them because of their definition of 'success', i.e. maximizing profit per page.

If they can publish one magazine which is approximately half the work of two, and not split the advertising revenue between them, you effectively get twice the money for the amount of work, material, production costs, and sales going into it, content and readership wants/needs be damned.

They are a business. They thrive by selling as little as possible for as much as possible. Providing you with what you want is at best a secondary concern. If they lose 25% of their combined subscribers out of 2 magazines by killing one and jamming the content together, they are happy if it makes them 30% more profit than having them seperated, and don't give a whit who they displease or put out. Of course all these numbers are completely artificial, as I'm not a magazine or advertising exec, but I think you get my point.

Not all publishers are like that of course; only the ones that make lots of money are :)

So while I agree with you somewhat, I personally feel the combination of the 2 was of less than any real attempt to save them, as more of an attempt to see if they could ever turn a good profit with them however that could be done. Which, by efficiently slashing what they could, in effect, did save them.
 
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