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Feat-a-day design challenge
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<blockquote data-quote="NMcCoy" data-source="post: 4384344" data-attributes="member: 61546"><p>Wanted to challenge myself to see how long I could keep this up, designing and posting a relatively solid feat each day. This seemed like the place to do it, where I can get some critique and feedback. Just so I'm not tempted to cheat, I'll include some extra feats I've already come up with beforehand in this post:</p><p></p><p><strong>Paragon Feat: Wand Sniper</strong></p><p>Prerequisites: Dex 15</p><p>Benefit: When wielding a wand, increase the range of all your arcane ranged attack powers by your Dexterity modifier.</p><p></p><p><strong>Paragon Feat: Spell Mobility</strong></p><p>Prerequisites: Wis 15</p><p>Benefit: When you take an action to move the effect of one of your arcane conjuration or zone powers, increase the distance you can move it by 2.</p><p></p><p><strong>Paragon feat: Arcane Eruption</strong></p><p>Prerequisites: Con 15, Int 15</p><p>Benefit: When using an arcane area burst attack power, you may choose to instead make it a close burst of the same size. If you do, you are not considered a target of the attack. If the power affects squares, it still affects your square.</p><p></p><p><strong>July 16 | Heroic feat: Gutsy Shot</strong></p><p>Benefit: You get a +1 bonus to ranged attack rolls made against an adjacent target.</p><p></p><p><strong>July 17 | Paragon Feat: Staff Sweep</strong></p><p>Prerequisites: Con 17</p><p>Benefit: When you make a melee basic attack with a staff and you have combat advantage, you knock the target prone if the attack hits.</p><p></p><p><strong>July 18 | Heroic Feat: Dire Impact</strong></p><p>Benefit: If you score a critical hit with a power that pushes the target, increase the distance pushed by 2.</p><p></p><p><strong>July 19 | Epic feat: Inexorable Corrosion</strong></p><p>Benefit: As an immediate interrupt, when an enemy succeeds on a saving throw to end ongoing acid damage you caused, you may treat the success as a failure.</p></blockquote><p></p>
[QUOTE="NMcCoy, post: 4384344, member: 61546"] Wanted to challenge myself to see how long I could keep this up, designing and posting a relatively solid feat each day. This seemed like the place to do it, where I can get some critique and feedback. Just so I'm not tempted to cheat, I'll include some extra feats I've already come up with beforehand in this post: [B]Paragon Feat: Wand Sniper[/B] Prerequisites: Dex 15 Benefit: When wielding a wand, increase the range of all your arcane ranged attack powers by your Dexterity modifier. [B]Paragon Feat: Spell Mobility[/B] Prerequisites: Wis 15 Benefit: When you take an action to move the effect of one of your arcane conjuration or zone powers, increase the distance you can move it by 2. [B]Paragon feat: Arcane Eruption[/B] Prerequisites: Con 15, Int 15 Benefit: When using an arcane area burst attack power, you may choose to instead make it a close burst of the same size. If you do, you are not considered a target of the attack. If the power affects squares, it still affects your square. [B]July 16 | Heroic feat: Gutsy Shot[/B] Benefit: You get a +1 bonus to ranged attack rolls made against an adjacent target. [B]July 17 | Paragon Feat: Staff Sweep[/B] Prerequisites: Con 17 Benefit: When you make a melee basic attack with a staff and you have combat advantage, you knock the target prone if the attack hits. [B]July 18 | Heroic Feat: Dire Impact[/B] Benefit: If you score a critical hit with a power that pushes the target, increase the distance pushed by 2. [B]July 19 | Epic feat: Inexorable Corrosion[/B] Benefit: As an immediate interrupt, when an enemy succeeds on a saving throw to end ongoing acid damage you caused, you may treat the success as a failure. [/QUOTE]
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