Wanted to challenge myself to see how long I could keep this up, designing and posting a relatively solid feat each day. This seemed like the place to do it, where I can get some critique and feedback. Just so I'm not tempted to cheat, I'll include some extra feats I've already come up with beforehand in this post:
Paragon Feat: Wand Sniper
Prerequisites: Dex 15
Benefit: When wielding a wand, increase the range of all your arcane ranged attack powers by your Dexterity modifier.
Paragon Feat: Spell Mobility
Prerequisites: Wis 15
Benefit: When you take an action to move the effect of one of your arcane conjuration or zone powers, increase the distance you can move it by 2.
Paragon feat: Arcane Eruption
Prerequisites: Con 15, Int 15
Benefit: When using an arcane area burst attack power, you may choose to instead make it a close burst of the same size. If you do, you are not considered a target of the attack. If the power affects squares, it still affects your square.
July 16 | Heroic feat: Gutsy Shot
Benefit: You get a +1 bonus to ranged attack rolls made against an adjacent target.
July 17 | Paragon Feat: Staff Sweep
Prerequisites: Con 17
Benefit: When you make a melee basic attack with a staff and you have combat advantage, you knock the target prone if the attack hits.
July 18 | Heroic Feat: Dire Impact
Benefit: If you score a critical hit with a power that pushes the target, increase the distance pushed by 2.
July 19 | Epic feat: Inexorable Corrosion
Benefit: As an immediate interrupt, when an enemy succeeds on a saving throw to end ongoing acid damage you caused, you may treat the success as a failure.
Paragon Feat: Wand Sniper
Prerequisites: Dex 15
Benefit: When wielding a wand, increase the range of all your arcane ranged attack powers by your Dexterity modifier.
Paragon Feat: Spell Mobility
Prerequisites: Wis 15
Benefit: When you take an action to move the effect of one of your arcane conjuration or zone powers, increase the distance you can move it by 2.
Paragon feat: Arcane Eruption
Prerequisites: Con 15, Int 15
Benefit: When using an arcane area burst attack power, you may choose to instead make it a close burst of the same size. If you do, you are not considered a target of the attack. If the power affects squares, it still affects your square.
July 16 | Heroic feat: Gutsy Shot
Benefit: You get a +1 bonus to ranged attack rolls made against an adjacent target.
July 17 | Paragon Feat: Staff Sweep
Prerequisites: Con 17
Benefit: When you make a melee basic attack with a staff and you have combat advantage, you knock the target prone if the attack hits.
July 18 | Heroic Feat: Dire Impact
Benefit: If you score a critical hit with a power that pushes the target, increase the distance pushed by 2.
July 19 | Epic feat: Inexorable Corrosion
Benefit: As an immediate interrupt, when an enemy succeeds on a saving throw to end ongoing acid damage you caused, you may treat the success as a failure.
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