Focused
Prerequisite: 1st-level. Cannot choose this and a multi-class feat.
Benefit: Gain a +2 bonus to 2 of your class skills. You have mastered your class abilities to such an extent that you may, as a free action, substitute a power you know, of equal or lower level, for a power you are about to use. The substitute power must be of the same type (encounter attack, utility or daily attack) as the power you are about to replace. This substitution is not permanent, it lasts only for that use of the power.
Talented
Prerequisite: Must have the Focused feat.
Benefit: Once per day, as a free action, you may add the Reliable keyword to any power you use. This keyword remains with that power until you take an extended rest or until the power is reliably used.
Special: You may take this feat only once in the Heroic tier, once again in the Paragon tier and one last time in the Epic tier. Its effects stack, allowing its use two or three times per day if taken again at higher tiers.
Who wouldn't meet an Int requirement for it? The point of prerequisites is that not everyone can take them. It's mostly to give Wis-focused wizards another thematically relevant feat they can take (Wis=orb=control wizard, which includes battlefield control).Hi, back again!
Spell Mobility: Why did you choose Wisdom for this instead of Intelligence?
Constitution is listed as the relevant stat for staffs at the start of the Fighter section. Constitution is also the relevant stat for staff wizards. There are basically no staff-oriented feats or powers. The attribute requirement is high because it's good - inflicting a status condition with a basic attack is pretty significant.
Staff Sweep: Why does Constitution drive this? Why is the attribute requirement so high? Why don’t you require staff proficiency?
You're joking, right? You've essentially condensed the Frosty Rogue combo into a single feat, taken away the elemental requirement, and made it available in Heroic tier, with the only disadvantage being the taking-damage thing.Momentum Fighter (Heroic)
Prerequisites: None.
Benefit: When you hit an opponent in melee, you gain combat advantage against that opponent until the end of your next turn. If you do not hit that opponent in melee in your next turn, you lose your combat advantage. Also, the instant you take damage, you lose any current combat advantage you have from this feat.
Did you miss that this only happens on a crit? It's rare enough that it doesn't hugely affect combat, and when it does it's pretty satisfying without being all that powerful. Also, D&D's not designed for PvP, so I'm not sure where you're getting the "spoiling the fun of dwarf players" from - monsters don't get feats anymore, so they're not thwarting the dwarf PCs with it, and spoiling a dwarf NPC's fun (but only on a crit!) is... not a big deal?Dire Impact: I think 2 squares is too much for Heroic Tier. I would prefer slide boosts just run up the Tiers: Heroic +1 square, Paragon +2 squares, Epic +3 squares.
I really think this is aimed at the Dwarf "Stand Your Ground" trait, which makes this feat a bit of a fun-spoiler for players with dwarf characters.
I fail to see how the PC racial trait and the PC feat will run into opposition, unless you're doing PvP in which case you're in uncharted territory anyway.In general, I dislike Heroic feats that counter starting racial traits.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.