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Feat-a-day design challenge
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<blockquote data-quote="redrover" data-source="post: 4411228" data-attributes="member: 70799"><p>Hi, back again!</p><p></p><p><strong>Spell Mobility:</strong> Why did you choose Wisdom for this instead of Intelligence?</p><p> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /></p><p> </p><p> <strong>Staff Sweep:</strong> Why does Constitution drive this? Why is the attribute requirement so high? Why don’t you require staff proficiency?</p><p> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /></p><p> </p><p></p><p> I would probably reconfigure this one something like this:</p><p> </p><p> <strong><span style="color: #ffff99">Staff Sweep (Paragon)</span></strong><span style="color: #ffff99"></span></p><p><span style="color: #ffff99"><strong>Prerequisites:</strong> Staff proficiency</span></p><p> <strong><span style="color: #ffff99">Benefit</span></strong><span style="color: #ffff99">: During a short rest, you may swap in Staff Sweep for one of your other encounter powers. You may reinstate a power you have replaced with Staff Sweep during a short rest.</span></p><p> </p><p> <strong><span style="color: #ffff99">Staff Sweep </span></strong><span style="color: #ffff99"> Attack 1</span></p><p> <em><span style="color: #ffff99">You spin beneath your opponent’s guard, delivering a sharp blow, then sweep your staff behind his legs to knock him prone.</span></em></p><p> <strong><span style="color: #ffff99">Encounter + Martial, Weapon</span></strong></p><p> <strong><span style="color: #ffff99">Standard Action</span></strong><span style="color: #ffff99"> <strong>Melee </strong>staff</span></p><p> <strong><span style="color: #ffff99">Target:</span></strong><span style="color: #ffff99"> One creature</span></p><p> <strong><span style="color: #ffff99">Attack:</span></strong><span style="color: #ffff99"> Dexterity vs. Reflex</span></p><p> <strong><span style="color: #ffff99">Hit:</span></strong><span style="color: #ffff99"> 1[W] + Strength modifier damage and the opponent is knocked prone.</span></p><p> </p><p> This does need testing--the last thing we want is a horde of staff-wielding rogues taking down fighters like ten-pins. That's one reason the has a preliminary peg at Paragon Tier.</p><p></p><p></p><p></p><p>If you like the original configuration better, then I suggest this feat, as well:</p><p> </p><p> <strong><span style="color: #ffff99">Momentum Fighter (Heroic)</span></strong></p><p> <strong><span style="color: #ffff99">Prerequisites:</span></strong><span style="color: #ffff99"> None.</span></p><p> <strong><span style="color: #ffff99">Benefit</span></strong><span style="color: #ffff99">: When you hit an opponent in melee, you gain combat advantage against that opponent until the end of your next turn. If you do not hit that opponent in melee in your next turn, you lose your combat advantage. Also, the instant you take damage, you lose any current combat advantage you have from this feat.</span></p><p> </p><p> <strong>Dire Impact: </strong>I think 2 squares is too much for Heroic Tier. I would prefer slide boosts just run up the Tiers: Heroic +1 square, Paragon +2 squares, Epic +3 squares.</p><p> </p><p> I really think this is aimed at the Dwarf "Stand Your Ground" trait, which makes this feat a bit of a fun-spoiler for players with dwarf characters. In this particular case, I would make Dire Impact a Paragon feat.</p><p> </p><p> In general, I dislike Heroic feats that counter starting racial traits. Likewise, I think that feats that duplicate racial powers for general characters should be <em>minimally</em> pegged at Paragon, if allowed at all.</p><p> </p><p> <strong>Hunsaker:</strong></p><p> </p><p> <strong>Focused:</strong> Looks too powerful to me, too. It tries to do two things, either one of which might be considered a full fledged feat.</p><p> </p><p> First, there is the general trained/focus/racial trait package that is worth +10. I would be reluctant to allow permanent skill bonuses over this amount, since the players are already getting a bonus every second level. Thus:</p><p> </p><p> <strong><span style="color: yellow">Focused Interest</span></strong></p><p> <strong><span style="color: #ffff99">Prerequisites:</span></strong><span style="color: #ffff99"> No +2 racial trait in the selected skill.</span></p><p> <strong><span style="color: #ffff99">Benefit</span></strong><span style="color: #ffff99">: You gain a +2 bonus to the selected skill. This is not a feat bonus, it is cumulative with skill training and skill focus. You may take this skill more than once, choosing a different skill each time.</span></p><p> <span style="color: #ffff99"></span></p><p><span style="color: #ffff99"></span></p><p> <strong>Power Substitution:</strong> I tend to look at this as more of a feat template, along the lines of the god-based Divine Power feats. While I think there is a place for this type of feat, especially those detailing powers of the “combat stunt” variety, at this point I don’t think the system is well served by a general feat that allows unlimited and unrestrained swapping from a nebulous pool of powers. In other words, I think each application of the template should generate a unique specific feat (for example, Staff Sweep, above). </p><p> </p><p> <strong>Talented: </strong>I agree with dropping the prerequisite. However, the Effect issue does have to be dealt with. Rather than MeMeMeMe’s rewrite, I would just exclude any power that has an automatic effect. That is, any power with an entry for <strong>Miss</strong> or <strong>Effect</strong> cannot be made reliable.</p></blockquote><p></p>
[QUOTE="redrover, post: 4411228, member: 70799"] Hi, back again! [B]Spell Mobility:[/B] Why did you choose Wisdom for this instead of Intelligence? :confused: [B]Staff Sweep:[/B] Why does Constitution drive this? Why is the attribute requirement so high? Why don’t you require staff proficiency? :confused::confused: I would probably reconfigure this one something like this: [B][COLOR=#ffff99]Staff Sweep (Paragon)[/COLOR][/B][COLOR=#ffff99] [B]Prerequisites:[/B] Staff proficiency[/COLOR] [B][COLOR=#ffff99]Benefit[/COLOR][/B][COLOR=#ffff99]: During a short rest, you may swap in Staff Sweep for one of your other encounter powers. You may reinstate a power you have replaced with Staff Sweep during a short rest.[/COLOR] [B][COLOR=#ffff99]Staff Sweep [/COLOR][/B][COLOR=#ffff99] Attack 1[/COLOR] [I][COLOR=#ffff99]You spin beneath your opponent’s guard, delivering a sharp blow, then sweep your staff behind his legs to knock him prone.[/COLOR][/I] [B][COLOR=#ffff99]Encounter + Martial, Weapon[/COLOR][/B] [B][COLOR=#ffff99]Standard Action[/COLOR][/B][COLOR=#ffff99] [B]Melee [/B]staff[/COLOR] [B][COLOR=#ffff99]Target:[/COLOR][/B][COLOR=#ffff99] One creature[/COLOR] [B][COLOR=#ffff99]Attack:[/COLOR][/B][COLOR=#ffff99] Dexterity vs. Reflex[/COLOR] [B][COLOR=#ffff99]Hit:[/COLOR][/B][COLOR=#ffff99] 1[W] + Strength modifier damage and the opponent is knocked prone.[/COLOR] This does need testing--the last thing we want is a horde of staff-wielding rogues taking down fighters like ten-pins. That's one reason the has a preliminary peg at Paragon Tier. If you like the original configuration better, then I suggest this feat, as well: [B][COLOR=#ffff99]Momentum Fighter (Heroic)[/COLOR][/B] [B][COLOR=#ffff99]Prerequisites:[/COLOR][/B][COLOR=#ffff99] None.[/COLOR] [B][COLOR=#ffff99]Benefit[/COLOR][/B][COLOR=#ffff99]: When you hit an opponent in melee, you gain combat advantage against that opponent until the end of your next turn. If you do not hit that opponent in melee in your next turn, you lose your combat advantage. Also, the instant you take damage, you lose any current combat advantage you have from this feat.[/COLOR] [B]Dire Impact: [/B]I think 2 squares is too much for Heroic Tier. I would prefer slide boosts just run up the Tiers: Heroic +1 square, Paragon +2 squares, Epic +3 squares. I really think this is aimed at the Dwarf "Stand Your Ground" trait, which makes this feat a bit of a fun-spoiler for players with dwarf characters. In this particular case, I would make Dire Impact a Paragon feat. In general, I dislike Heroic feats that counter starting racial traits. Likewise, I think that feats that duplicate racial powers for general characters should be [I]minimally[/I] pegged at Paragon, if allowed at all. [B]Hunsaker:[/B] [B]Focused:[/B] Looks too powerful to me, too. It tries to do two things, either one of which might be considered a full fledged feat. First, there is the general trained/focus/racial trait package that is worth +10. I would be reluctant to allow permanent skill bonuses over this amount, since the players are already getting a bonus every second level. Thus: [B][COLOR=yellow]Focused Interest[/COLOR][/B] [B][COLOR=#ffff99]Prerequisites:[/COLOR][/B][COLOR=#ffff99] No +2 racial trait in the selected skill.[/COLOR] [B][COLOR=#ffff99]Benefit[/COLOR][/B][COLOR=#ffff99]: You gain a +2 bonus to the selected skill. This is not a feat bonus, it is cumulative with skill training and skill focus. You may take this skill more than once, choosing a different skill each time.[/COLOR] [COLOR=#ffff99] [/COLOR] [B]Power Substitution:[/B] I tend to look at this as more of a feat template, along the lines of the god-based Divine Power feats. While I think there is a place for this type of feat, especially those detailing powers of the “combat stunt” variety, at this point I don’t think the system is well served by a general feat that allows unlimited and unrestrained swapping from a nebulous pool of powers. In other words, I think each application of the template should generate a unique specific feat (for example, Staff Sweep, above). [B]Talented: [/B]I agree with dropping the prerequisite. However, the Effect issue does have to be dealt with. Rather than MeMeMeMe’s rewrite, I would just exclude any power that has an automatic effect. That is, any power with an entry for [B]Miss[/B] or [B]Effect[/B] cannot be made reliable. [/QUOTE]
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