Feat: Assume Supernatural Ability (SS) and the Beholder

I think you are correct by the wording of the feat and the Eye Rays entry. Were I DM, I would rule that that the Beholder ability is an exception to the wording of the feat, and that a specific eye ray must be selected when the feat is taken. Savage Species tries to make everything an option, and I think it requires more DM adjudication than any other WotC book that I've seen. I think this is a circumstance where the feat designers did not consider that there was a single Su ability that would grant control of 10 devastating attacks, and that's how I would rule on it.

But by the text, I believe you are correct.
 

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Ultimate Cheese

My DM approved my MMF taking the Assume Supernatural Ability for a Beholder's eye rays. I'm sure that he didn't quite understand what he was agreeing to. I waited until the critical moment in the big battle to reveal my ultimate cheese, and became a Beholder and started firing eye rays. The whole group was pretty upset that I appeared to be far superior to their characters.

However, the Will Save to use the ability helps keep it in check, and of the 6 rays that I fired, only 1 of them had an effect - saving throws to resist were only DC19. Not very difficult for a Truly Horrid Umber Hulk. The enemy spell casters were firing spells at us with DC24+. The DC makes all the difference.

So it appears quite powerful, but in practice is not as bad as you would expect.
 


I'd say that your reading of the rules is correct, but that the assume supernatural ability is poorly designed and balanced.

One eye ray 1/day would be fine, and it would be easy to reinterpret the battle with the horrid umber hulk accordingly: the feat granted you one use of one eye ray; not unlimited use of all 10. The other rays appeared to work, but they are only colored lights- nothing happens if the targets fail their saves.
 

Eye ream

I believe the feat is clear, given the choice you've made to assume it's one monster, one supernatural ability. You would be able to use that ability exactly as written for a beholder, as a beholder would.

However, let's review...

Your 11 Lvl Sorc would have DCs of about 20 (comparable o you 5th Lvl spell DCs) on these abilities for 11 minutes per Poly cast, which you can do 6 times day. You're now slinging 11 medium-high DC touch DEVASTATIONS at about +7 to-hit per (that blows), with no magic item help, but previously cast spells still in effect.

I'd say that, in a hyper-octane magic item world, where thri-kreen fighters have four +5 keen vorpal kukris and feats coming out their all thri-kreen holes, having 11 +7 devastations/round 6 times a day at 11th level is fine indeed for a sorc. But then, you're fellow gamers may not be playing that way.

*I vote YES 8 years late. *

Also, it is possible that, using the wording of Polymorph, you won't be able to use it's fly speed (which you gain) as a beholder because it has Flight as an extraordinary SQ (which ye don't gain). Since you chose a spell (or whatever) that in turn allows you to choose a monster, using a More Specific Rulings Trump theory, I'd just rule IMOHG that, yeh, you gain it's speed movement, but no permanent feather fall effect, as Flight.
 

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