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Feat based items?


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As far as I know, there aren't any rules for including feat effects in magic items, although there are several magic items that allow the user to act as though they had a particular feat. Usually, said feat is a prerequisite for crafting the item.

Off the top of my head, I'd say a single cost modifier to the item would be acceptable. Maybe around 5,000 gp to start. Perhaps more or less depending on the feat.

Really what you need to consider is how it'll affect the balance of your game. Is Point Blank Shot on a bow worth a +1 enhancement? Maybe. Are PBS and Precise Shot together worth +3? Probably not. Are they worth 10,000 gp? Not at low levels, definitely at high levels.

That's the main problem: adding feats to items makes the magic item pricing rules even more fickle than they already are. Not only that, but you'll have to decide whether having a feat item qualifies as a prerequisite for your characters to take other feats (a subject frequently and vehemently debated on these here forums).
 

There are at least two items in the SRD that grant feats to characters:

Gloves of Arrow Snaring: Once snugly worn, these gloves seem to meld with the hands, becoming almost invisible. Twice per day, the wearer can act as if he had the Snatch Arrows feat, even if he does not meet the prerequisites for it. Both gloves must be worn for the magic to be effective. At least one hand must be free to take advantage of the magic.

Faint abjuration; CL 3rd; Craft Wondrous Item, shield; Price 4,000 gp.


Dark Blue Rhomboid Ioun Stone: Alertness, as per the feat. Price 10,000 gp.
 


Arms and Equipment Guide had rules for magic items that grant feats.

10k per feat, with an additional 10k for each additional feat it has a pre-req.

So for example, a bracelet that grants its wearer access to the Power Attack feat would cost a flat 10k, whereas a pair of boots that gave Spring Attack would cost 30k - 10k for giving Spring Attack, plus an additional 20k because Spring Attack has Dodge and Mobility as pre-reqs.
 

MIC has a few other feat-like items to consider:
Quick Draw: Least Crystal of Return, 300 gp.
Endurance: Restful Crystal, 500 gp.
Mobility: Mobility armor enhancement, +1 bonus.
Deflect Arrows: Arrow Deflection shield enhancement, +2 bonus.
Run: Panther Mask, 2700 gp.
Track: Mask of the Tiger, 4000 gp.
TWF: Gloves of the Balanced Hand, 8000 gp.

-blarg
 

Sejs said:
Arms and Equipment Guide had rules for magic items that grant feats.

Yes and no. It was actually a sidebar that gave some rules ideas for magic items that grant feats. And you missed the most important part of magic item creation: comparing your prices to existing magic items for balance (if your DM approves them at all).
 

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