Voadam
Legend
I'm playing an ex-monk wizard (8th level) and I am looking ahead a couple of levels to my feat choices. I've got the next one picked out but I'm a little torn for the one after that between Close-quarters fighting from Sword and Fist and Charge throw from Beyond Monks.
Close Quarters gives allows you to add damage you inflict in AoO to your grapple check to resist being grappled and also gives you an AoO against improved grab attacks.
Charge throw gives you an AoO against charging opponents that can only be used to trip them and does not risk return tripping.
The character has an 18 strength so he can do decent damage or be pretty good at trip attacks.
Tactically he plays in a group of 3 characters and ends up in melee in about half his combats.
Which do you think is more useful, AoO that can stop charging attacks or AoO against improved grab and increased chance to resist grappling.
Thanks.
Close Quarters gives allows you to add damage you inflict in AoO to your grapple check to resist being grappled and also gives you an AoO against improved grab attacks.
Charge throw gives you an AoO against charging opponents that can only be used to trip them and does not risk return tripping.
The character has an 18 strength so he can do decent damage or be pretty good at trip attacks.
Tactically he plays in a group of 3 characters and ends up in melee in about half his combats.
Which do you think is more useful, AoO that can stop charging attacks or AoO against improved grab and increased chance to resist grappling.
Thanks.