Feat conversion to Buy The Numbers

Verequus

First Post
I've looked some time at the following feat from EoMR and I'm not sure, how to convert it:

Armored Casting [Mage]
You have no spell failure chance because of armor.

Prerequisite: Armor Proficiency (light)
Benefit: You suffer no spell failure chance from wearing armor or using shields that you actively took feats to become proficient in. Additionally, if you have one or more levels in a class that grants free proficiency in light armor or shields, you suffer no spell failure chance from those armor and shields. If you have two or more levels in classes that grant free proficiency in medium armor, you suffer no penalty from that, and with three or more levels in classes that grant free proficiency in heavy armor or tower shields, you suffer no spell failure chance for those.

Thus, you can only cast spells in armor that you actually paid a feat for, or if you have devoted a few levels to a class that grants them for free. This prevents a high-levelMage from dipping into Mageknight for one level just so he can wear mithral full plate.

You still cannot cast spells with somatic components if you are bound, or if you’re wearing a locked gauntlet.
Because of the different effects, it has to be separated. Having already any armor proficiency feat means simply spending XP for another feat. Having free proficiences means spending XP for another feat and then paying the cost of simple ability two times, 600 XP for a level two ability, and 900 XP for a level three ability.

Is this correct? Or is too much work, knowing that at character creation one has simply to spend 300 XP for gaining all profenciences with simple and martial weapons and armor proficiences with shield? And if yes, what would be the alternative?
 

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I think just buying the proficiency with armor and taking the feat would suffice.
That would be a simple solution, and I always favor those.

My problem is trying to convert the EoM:R magic system itself to Buy the Numbers.
 

Hi!

Its a matter of style: do you really want your wizards and sorcerers to wear Full-Plate?

They don't need it to be playable at all...

Kodam
 

dekrass said:
I think just buying the proficiency with armor and taking the feat would suffice.
That would be a simple solution, and I always favor those.
That would be the solution, I'd like to have, too, but I'm unsure, if it is unbalancing or not.

My problem is trying to convert the EoM:R magic system itself to Buy the Numbers.
You know, that I'd like to have a conversion myself, but this isn't the right thread. You already opened two of those and if the revision of BTN comes out, then we'll surely talk about the right solution in one of those. (Unless you have a stroke of genius before. ;))

Kodam said:
Hi!

Its a matter of style: do you really want your wizards and sorcerers to wear Full-Plate?

They don't need it to be playable at all...

Kodam
The arcane spell failure chance while wearing armor is an holdover from AD&D - maybe even earlier. I find it unfair, that clerics can wear armor for free, have an d8 as hit dice and can compete with the right spells directly with fighters. Maybe wizards have been powerful and destructive in high levels in AD&D, but with Complete Divine the clerics received another power-up, so the balance is further shifted away from the arcane casters.

Moreover, what spells are on the list, every first-level mage should have? 1. Magic Missile, 2. Mage Armor and 3. Shield. There may be more, but two spells increase the AC and they are a must-have for every fight. That are two spell slots, who have to be always "wasted" and reduce the overall power of arcane casters.

On another note, you don't seem to know or to have EoMr - a first level mage can have with a spell only a +1 to AC for an hour, so armor is good choice.
 

Hi!

RuleMaster said:
On another note, you don't seem to know or to have EoMr - a first level mage can have with a spell only a +1 to AC for an hour, so armor is good choice.

You're right: I don't even know what EoM:R is actually... :o

Shield and Mage Armor are common and good spells that's right. But there are other spells to help this matter as well: Summon Monster and have one additional meat shield between you and the enemies, Expeditious Retreat to keep distance between you and them, Charm Person so that don't want to hit you any longer, Color Spray is very good at low levels, etc...
But Mages shouldn't be in melee in the first place... ;)

As I said its a style thing. Mages just don't wear armor for me.
But to be clear on this: I don't see any balance problems with this feat. :)

Kodam
 

Kodam said:
You're right: I don't even know what EoM:R is actually... :o
I think, you've followed my link in the designer question thread, so I'm asking myself, what has awakened your interest... But for some reviews of EoMR, look at http://www.enworld.org/reviews/index.php?sub=yes&where=currentprod&which=EoMRE - after that you'll know, about what we are talking about. ;)

Shield and Mage Armor are common and good spells that's right. But there are other spells to help this matter as well: Summon Monster and have one additional meat shield between you and the enemies, Expeditious Retreat to keep distance between you and them, Charm Person so that don't want to hit you any longer, Color Spray is very good at low levels, etc...
But Mages shouldn't be in melee in the first place... ;)
Summon Monster isn't a spell, I would use before level 3. Too time-inefficient... But otherwise, you are right.

As I said its a style thing. Mages just don't wear armor for me.
But to be clear on this: I don't see any balance problems with this feat. :)

Kodam
That's perfectly acceptable. In my own campaign world, I chose to leave the paths of standard fantasy (I don't want to have another Forgotten Realms - boooring...), so I'll simply use, what I like.
 


Hi!

Granted SM 1 won't get you a monster that kills lots of enemies but it can grant flanking boni to melee-types and more importandly to the rogue for sneak attacks. And as I said its an additional meat shield between you and the enemy.

Kodam
 

Then you haven't seen the thread about the most useless spells in existence - Summon Monster I is far better than the listed. One spell has been called Drawmijis Instant Death (but it didn't seem to function :D) or another one cut off the hands of the caster - the "counterpart" teleported the hands back, if you lost your hands, but needed a somatic component...
 

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