Feat for Druid at 6th Level and general Druid Help...

I double checked again, since I've been 'round and 'round on the CON thing (I actually didn't believe it when I first checked).

Wildshape is same as polymorph except as noted.
Polymorph is the same as alter self except as noted.

The line you're speaking of appears here, quoted from the SRD. From the Alter Self spell:

You retain your own ability scores. Your class and level, hit points, alignment, base attack bonus, and base save bonuses all remain the same.

However, from Polymorph:
The subject gains the Strength, Dexterity, and Constitution scores of the new form but retains its own Intelligence, Wisdom, and Charisma scores. It also gains all extraordinary special attacks possessed by the form but does not gain the extraordinary special qualities possessed by the new form or any supernatural or spell-like abilities.

If you gain the new constitution score, your hit points change. Thus polymorph is notated differently than Alter Self in this respect -- polymorph takes precidence according to wildshape.

Be a warrior. :)

edit: Sorry, just noticed your group ruled that HP doesn't change -- well, there's the argument if you want to beg. :) Incidentally, you just take the CON modifier of the new creature and multiply the difference in modifiers between your current CON and your new CON by your level.

So if you have CON 10, the critter you want to switch into has CON 14, it's then (2 x [your level] = HP).

Don't wade into any anti-magic fields while you're shaped and hurt though -- you may be surpressed just long enough to die immediately. ;)
 
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jgsugden said:
The question of whether your hit points change when wildshaped (due to a change in your con modifier via the polymorph effect) is *not* clear. Custserv has ruled it both ways. The sage has given advice on the issue saying that he does not see why you wouldn't, but his advice completely ignores the hit points comment in alter self that seems to be included in polymorph by reference. Andy Collins did not list this as one of the changes facing druids in 3.5 when he listed all the other changes, but he stopped answering questions before this one was put to him specifically.

I found the Alter Self language argument persuasive until I stumbled upon the exact same language in the Reincarnation spell. IMO it is unnecessarily bizarre to have racial Con shifts count for nought with respect to HPs after reincarnation. Therefore I believe the comment about not changing HPs is merely to indicate that you do not need to reroll HPs in spite of the fact that your HD type might have changed, e.g. a 9d4 Wizard changing into a 9d8 animal does not get a boost from a change in die type (while he might get a boost from a shift in Con).

I agree the language of Poly Self and Alter Self is confusing, but any ruling on those spells needs to also clarify Reincarnation in a reasonable fashion.
 

Good News! They just released a 3.5 FAQ!

Bad News: Apparently, they have a different definition of the term "frequently." It just answers a wildshape question about hit dice and druid level. Nothing about Con.
 

Yes... Natural Spell feat is the one for you.


And you do get the STR/DEX/CON of the new form... and change your type to animal. So you get the benefits of the new STR/DEX/CON... and the animal buffing spells work on you also.

Mike
 

The 3.5 Druid, with wildshape and a few spells can hold his own in melee... with a few spells, can be a great summoner... and is already a great all-around spellcaster. The total package, without having to specialize.


Mike
 

Gina,

My next question to you, does your DM allowed 3rd party (aka non-Wizards of the Coast/D&D) books? Cause if so I might have something for you.
 

Nightfall said:
Gina,

My next question to you, does your DM allowed 3rd party (aka non-Wizards of the Coast/D&D) books? Cause if so I might have something for you.

We can consider other sources, things are accepted, declined, or altered as we go along.

So, I guess the answer is.....um.....sometimes.

Gina
 

Fury of the Mountainshaker [Primal]
Pre-requistes: Intimidate 4 ranks, Wild shape
Benefit: By expending a wild shape, a Druid can rage as barbarian of equal level as well as gain damage reduction 1/-. This rage has the same effects as that of as a barbarian's rage.

Dunno if that's something you'd like but something to consider.
 

mikebr99 said:
The 3.5 Druid, with wildshape and a few spells can hold his own in melee... with a few spells, can be a great summoner... and is already a great all-around spellcaster. The total package, without having to specialize.


Mike
The key here, Mikebr99, is that the druid player in question wants to know what to take to be THE TOTAL BATTLE MACHINE....opps, sorry, my caps lock got stuck on there.....

She's presently 6th level. Any chance of her doing that before level 9??? And if so, what can she do right now to get there?





[waves] Hi, Gina! [/waves]
 

Nail said:
The key here, Mikebr99, is that the druid player in question wants to know what to take to be THE TOTAL BATTLE MACHINE....opps, sorry, my caps lock got stuck on there.....

She's presently 6th level. Any chance of her doing that before level 9??? And if so, what can she do right now to get there?





[waves] Hi, Gina! [/waves]

Total battle machine? Well, actually, just being more alive than dead at the end of combat would make me happy!

I don't want to be Riva.....

I have pretty much decided to take Natural Spell. The other suggestion was interesting, but I don't have the four ranks in intimidate.....thought of some other stuff, but natural spell seems to be it.

Oh, and studying my spell list a little more closely has also given me some ideas as to how to be somewhat more effective.

Gina
 

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