Hey, folks! Well, after the tons of nifty new classes and feats available in WOTC books from the past year, I am finally building the character concept that I most enjoy. I am planning out a Scout/Ranger/Shadowdancer, and would like some input on feats. I am not trying to twink, exactly, although I do hope that the character will be competant in combat. Any suggestions are welcome. Here is what I have so far:
Scout 4/Human Paragon 3/Ranger 11/Shadowdancer 2
The scout levels get me a bit o' Skirmish damage, a bonus feat, +10' of fast movement, and lovely skill points. The Human Paragon levels get me the Adaptive Learning ability, which I will use to make Disable Device a class skill to make the most of the Scout's trapfinding ability; it is not much of a sacrifice to make, since the abilities are fairly decent and on balance seems worth giving up more Shadowdancer levels, especially with the two spellcasting level increases. Ranger 11 is great, since it covers all three of the Combat Style abilities (more on that below). I do give up some of the higher level Ranger abilities, but it seems worth it for the Shadowdancer HIPS and Evasion early in play. I do feel a little guilty about poaching on the Shadowdancer frontloaded levels, but that is how it is working out...
Anyway, I plan to try something a little different for the Ranger Combat Style. In FFG's "Wildscape" there is a Ranger Knight progression alternative style, which gives AC bonuses for sword & board Rangers. (BTW, go buy that book. Seriously. It is Mike Mearls for $5 in hardback, no less.) Anyway, I can give more details if it matters, but essentially assume that his AC gets better dodge bonuses using a shield.
For skills, I see him as a true scout (not "Scout", heh) character, with high dexterity and lots of skills. There is great synergy between Scout and Ranger for shared class skills, so I think Climb, Hide, Jump, Know (Nature), Listen, Move Silentyl, Search (for Trapfinding), Spot, and Survival will be maxed, with Disable Device (see above from Human Paragon) and some Tumble as well; other than the required 5 ranks, I doubt I will focus much on Perform (Dance) since it will be expensive as cross-class ranks.
I have not figured out stats yet, but expect with 28 point buy, I will have great DEX and decent STR, CON, INT and WIS (for skills and Ranger spells). CHA will have to stink, so no point in Handle Animal.
OK, so with that backdrop, I expect him to be a dexterity-focused, sneaky, mobile fighter. I plan to use the Dodge/Mobility/Spring Attack tree to jump in and out of melee for Skirmish damage (also as entry requirements into Shadowdancer). So, some of his feats are 'free' feats, and some are already spoken for. Those are:
Endurance (free)
Track (free)
Combat Reflexes (required)
Dodge (required)
Mobility (required)
Between bonus feats and regular feats (not counting free feats), he has 10 available. With the three above, that leaves 7 to choose. Here are the ones I am considering (grouped along with pre-reqs or by 'type'):
Spring Attack
Elusive Target
Sidestep
Cumbrous Dodge
Crowd Tactics
Hold the Line
Deft Opportunist
Expert Tactician
Combat Expertise
Improved Disarm
Improved Trip
Improved Combat Expertise
Karmic Strike
Improved Favored Enemy
Improved Initative
Danger Sense
Dash
Quick Draw
Weapon Finesse
Cloak Dance
Tactile Trapsmith
Agile Athlete
Shadow Heritage
Stealthy
Jack of all Trades
Scorpion's Instincts
Expeditious Dodge
Darkstalker
Dive for Cover
I know this is a ton of feats; I mostly wanted to check out all my WOTC options. I welcome any feedback! Let me know if more details would help on the character idea, too.
Scout 4/Human Paragon 3/Ranger 11/Shadowdancer 2
The scout levels get me a bit o' Skirmish damage, a bonus feat, +10' of fast movement, and lovely skill points. The Human Paragon levels get me the Adaptive Learning ability, which I will use to make Disable Device a class skill to make the most of the Scout's trapfinding ability; it is not much of a sacrifice to make, since the abilities are fairly decent and on balance seems worth giving up more Shadowdancer levels, especially with the two spellcasting level increases. Ranger 11 is great, since it covers all three of the Combat Style abilities (more on that below). I do give up some of the higher level Ranger abilities, but it seems worth it for the Shadowdancer HIPS and Evasion early in play. I do feel a little guilty about poaching on the Shadowdancer frontloaded levels, but that is how it is working out...
Anyway, I plan to try something a little different for the Ranger Combat Style. In FFG's "Wildscape" there is a Ranger Knight progression alternative style, which gives AC bonuses for sword & board Rangers. (BTW, go buy that book. Seriously. It is Mike Mearls for $5 in hardback, no less.) Anyway, I can give more details if it matters, but essentially assume that his AC gets better dodge bonuses using a shield.
For skills, I see him as a true scout (not "Scout", heh) character, with high dexterity and lots of skills. There is great synergy between Scout and Ranger for shared class skills, so I think Climb, Hide, Jump, Know (Nature), Listen, Move Silentyl, Search (for Trapfinding), Spot, and Survival will be maxed, with Disable Device (see above from Human Paragon) and some Tumble as well; other than the required 5 ranks, I doubt I will focus much on Perform (Dance) since it will be expensive as cross-class ranks.
I have not figured out stats yet, but expect with 28 point buy, I will have great DEX and decent STR, CON, INT and WIS (for skills and Ranger spells). CHA will have to stink, so no point in Handle Animal.
OK, so with that backdrop, I expect him to be a dexterity-focused, sneaky, mobile fighter. I plan to use the Dodge/Mobility/Spring Attack tree to jump in and out of melee for Skirmish damage (also as entry requirements into Shadowdancer). So, some of his feats are 'free' feats, and some are already spoken for. Those are:
Endurance (free)
Track (free)
Combat Reflexes (required)
Dodge (required)
Mobility (required)
Between bonus feats and regular feats (not counting free feats), he has 10 available. With the three above, that leaves 7 to choose. Here are the ones I am considering (grouped along with pre-reqs or by 'type'):
Spring Attack
Elusive Target
Sidestep
Cumbrous Dodge
Crowd Tactics
Hold the Line
Deft Opportunist
Expert Tactician
Combat Expertise
Improved Disarm
Improved Trip
Improved Combat Expertise
Karmic Strike
Improved Favored Enemy
Improved Initative
Danger Sense
Dash
Quick Draw
Weapon Finesse
Cloak Dance
Tactile Trapsmith
Agile Athlete
Shadow Heritage
Stealthy
Jack of all Trades
Scorpion's Instincts
Expeditious Dodge
Darkstalker
Dive for Cover
I know this is a ton of feats; I mostly wanted to check out all my WOTC options. I welcome any feedback! Let me know if more details would help on the character idea, too.
