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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Feat/Skill based magic for 3e (brainstorm)
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<blockquote data-quote="DreamChaser" data-source="post: 782603" data-attributes="member: 1190"><p>After reading another thread (not really related) I got to thinking about how many alternative magic systems I've seen. It made me think that with everything floating around, we should put our heads together to create a system that fits within the existing d20 rules but allows magic to step outside of the fixed progression that it is currently in. We need a magic system that replaces the current one without alienating the core rules in the process. Tall order I know!</p><p></p><p>Here is what I propose this should include:</p><p></p><p>1) It should be quantifiable for the DM/GM. That is to say, it should be possible for the DM to predict what effects his players will be able to use in the game. Thus it is not completly free form and open.</p><p></p><p>2) It should allow for the use of prepared and spontaneous casting, although not in the same class (unless it is like cleric) to allow for both sorcerer and wizard.</p><p></p><p>3) Feats and skills: these two system should provide enough breadth of use to plan out this system.</p><p></p><p>4) It should have style <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>5) It should not be more or less powerful than the current system.</p><p></p><p></p><p>What do you think? Care to give me a hand? Maybe we'll fail but let's see how far we can stretch the system. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>DC</p></blockquote><p></p>
[QUOTE="DreamChaser, post: 782603, member: 1190"] After reading another thread (not really related) I got to thinking about how many alternative magic systems I've seen. It made me think that with everything floating around, we should put our heads together to create a system that fits within the existing d20 rules but allows magic to step outside of the fixed progression that it is currently in. We need a magic system that replaces the current one without alienating the core rules in the process. Tall order I know! Here is what I propose this should include: 1) It should be quantifiable for the DM/GM. That is to say, it should be possible for the DM to predict what effects his players will be able to use in the game. Thus it is not completly free form and open. 2) It should allow for the use of prepared and spontaneous casting, although not in the same class (unless it is like cleric) to allow for both sorcerer and wizard. 3) Feats and skills: these two system should provide enough breadth of use to plan out this system. 4) It should have style :) 5) It should not be more or less powerful than the current system. What do you think? Care to give me a hand? Maybe we'll fail but let's see how far we can stretch the system. :D DC [/QUOTE]
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Feat/Skill based magic for 3e (brainstorm)
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