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General Tabletop Discussion
D&D Older Editions
Feat/Skill based magic for 3e (brainstorm)
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<blockquote data-quote="Quip" data-source="post: 783065" data-attributes="member: 3816"><p>Curious idea... I have a few questions that I think have to be answered for this to work:</p><p></p><p></p><p>It doesn't seem like spell slots can work, not very well at least. What does the cost of magic become?</p><p></p><p>What determines how strong the magic becomes? That is, what takes the place of spell level and caster level?</p><p></p><p>Will there be a class dedicated to magic, or will only level based feats of other classed characters be used?</p><p></p><p>How can it support different kinds of magic? That is, spontanious/prepared, arcane/divine, int/wis/cha based?</p><p></p><p>How does a limited number of feats become the myrad variety of spells that we see in the existing system?</p><p></p><p>How can the skill system be utilized effectively?</p><p></p><p></p><p>Actually, I think I have an answer to those last two: feats can grant the basic power, like healing or fire, and the forms that they take can be learned through skill points. Gain the power of fire, then spend a certain number of points to learn to form it into a spray (burning hands), some more to learn to focus it into a sword (flame blade) and so on.</p><p></p><p>With that approach, Int becomes just one aspect of all magic... suppose Wis and Cha had similar roles? Wisdom effects caster level, and charisma effects save DC's perhaps?</p></blockquote><p></p>
[QUOTE="Quip, post: 783065, member: 3816"] Curious idea... I have a few questions that I think have to be answered for this to work: It doesn't seem like spell slots can work, not very well at least. What does the cost of magic become? What determines how strong the magic becomes? That is, what takes the place of spell level and caster level? Will there be a class dedicated to magic, or will only level based feats of other classed characters be used? How can it support different kinds of magic? That is, spontanious/prepared, arcane/divine, int/wis/cha based? How does a limited number of feats become the myrad variety of spells that we see in the existing system? How can the skill system be utilized effectively? Actually, I think I have an answer to those last two: feats can grant the basic power, like healing or fire, and the forms that they take can be learned through skill points. Gain the power of fire, then spend a certain number of points to learn to form it into a spray (burning hands), some more to learn to focus it into a sword (flame blade) and so on. With that approach, Int becomes just one aspect of all magic... suppose Wis and Cha had similar roles? Wisdom effects caster level, and charisma effects save DC's perhaps? [/QUOTE]
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