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General Tabletop Discussion
D&D Older Editions
Feat/Skill based magic for 3e (brainstorm)
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<blockquote data-quote="Malin Genie" data-source="post: 791505" data-attributes="member: 1058"><p>I've been mucking about with a couple of variant systems:</p><p></p><p>The key to having magic skill-based is that you restrict the number of disciplines - the PsiHB has 6 (ClaSen, MetCre, Telep, PsyMet, PsyKin, and PsyPort.) The Schools of magic are IMHO less 'balanced' with each other, but I don't know that you couldn't invent some number (4? 5? 6? 7?) of categories into which you could slot existing spells in a balanced way.</p><p></p><p>A 'caster' class gets one (or ?two) as class skills, and the rest as cross-class skills. Other classes can spend a Feat to gain a skill as a cross-class skill, getting some measure of power.</p><p></p><p>The caster classes, though, get +1 per level to uses of the 'primary' skill, and +1 per two levels to other uses of magic. So 'maxing out' a skill progresses the primary discipline bonus 2 pts/level, and others 3/2 or 1 (depending on whether class or cross-class.) Each 'spell level' is approximately +5 DC.</p><p></p><p>While skill points are based on Intelligence, all these skills are Wis skills, but save DCs are based on Cha.</p><p></p><p>Evoking a power is done 'effortlessly', which is treated as a roll of 0 on the skill check, or 'effortfully', which renders the user <em>fatigued</em> (or <em>exhausted</em> if already fatigued.)</p><p></p><p>Circumstance penalties can affect the rolls, and for arcane magic you could choose to have armour inflict a circumstance penalty.</p><p></p><p>Example: Bob is a 3rd level Evoker with 6 ranks in Evocation. He also has 6 ranks in Conjuration, which synergises with Evocation, and Wis 15. His Ev bonus is +13. An 'application' of Ev that is DC 13 or less could be performed by Bob without effort. He might be able to achieve up to a DC 33 effect, but it is very unlikely and he will automatically fatigue himself trying. In a non-combat situation he can Take 10 to guarantee a DC 23 power, but will fatigue himself.</p></blockquote><p></p>
[QUOTE="Malin Genie, post: 791505, member: 1058"] I've been mucking about with a couple of variant systems: The key to having magic skill-based is that you restrict the number of disciplines - the PsiHB has 6 (ClaSen, MetCre, Telep, PsyMet, PsyKin, and PsyPort.) The Schools of magic are IMHO less 'balanced' with each other, but I don't know that you couldn't invent some number (4? 5? 6? 7?) of categories into which you could slot existing spells in a balanced way. A 'caster' class gets one (or ?two) as class skills, and the rest as cross-class skills. Other classes can spend a Feat to gain a skill as a cross-class skill, getting some measure of power. The caster classes, though, get +1 per level to uses of the 'primary' skill, and +1 per two levels to other uses of magic. So 'maxing out' a skill progresses the primary discipline bonus 2 pts/level, and others 3/2 or 1 (depending on whether class or cross-class.) Each 'spell level' is approximately +5 DC. While skill points are based on Intelligence, all these skills are Wis skills, but save DCs are based on Cha. Evoking a power is done 'effortlessly', which is treated as a roll of 0 on the skill check, or 'effortfully', which renders the user [i]fatigued[/i] (or [i]exhausted[/i] if already fatigued.) Circumstance penalties can affect the rolls, and for arcane magic you could choose to have armour inflict a circumstance penalty. Example: Bob is a 3rd level Evoker with 6 ranks in Evocation. He also has 6 ranks in Conjuration, which synergises with Evocation, and Wis 15. His Ev bonus is +13. An 'application' of Ev that is DC 13 or less could be performed by Bob without effort. He might be able to achieve up to a DC 33 effect, but it is very unlikely and he will automatically fatigue himself trying. In a non-combat situation he can Take 10 to guarantee a DC 23 power, but will fatigue himself. [/QUOTE]
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Feat/Skill based magic for 3e (brainstorm)
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