[Feat] Spell adjoining

Scion

First Post
Now I know that this is a bit strange, but work with me ;) If you see anything that could be horribly abused let me know, if you like it then feel free to tell me. I'm putting this up here to try and see what people think about it and if anyone would even use it. This is at least partially in response to a lot of things that I've seen on the boards here about mages, I am hopeing that this fixes what I am going for. I wont mention what it is exactly until possibly later ;)

Thanks all!


Spell Adjoining (general)

Use up a spell slot from every lower level spell slot to gain an extra higher level spell. Minimum level of extra spell is 2, and you cannot gain an extra spell of a level you could not normally cast. (ie to gain an extra 3rd treat as used a 0th, 1st, and 2nd level slot)

For every 10 level of spell slots given up the new spell has 1 level of virtual metamagic that can be spent. This does not raise the level of the extra spell. You may give up extra spell slots to power this extra spell, but the extra spells given up are treated as one level lower and the max metamagic is 1 higher than it was before. (ie to gain a 6th level give up a 5,4,3,2,1,0 = 15, give up an extra 3,3,2 for an extra 5 points, puts it up to 20, which yields 2 metamagic levels to spend)

For items such as pearls of power that allow you to gain back spent spells the slots given up for that day cannot be recovered. The extra spell can be recovered by without any metamagic feats applied to it.
 
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Scion said:
Now I know that this is a bit strange, but work with me ;) If you see anything that could be horribly abused let me know, if you like it then feel free to tell me. .

It seems to me that the biggest potential for abuse is for metamagics to high level spells.

What would it cost to get a maximised horrid wilting I wonder? From the description it sounds like giving up a 7,6,5,4,3,2,1,0 spell (total 28) and then an extra 2nd level spell for 30, allowing a maximised horrid wilting doing 90 damage to all your foes in a large area.

Or by the same addition, you could maximise Meteor Swarm for 8..0 spells (36 levels right there!)

I think a more balanced version would be copying Monte Cooks spell weaving for a feat, and allow someone with this feat to either

a) turn a slot of spell level x into two slots of spell level x-1

or

b) merge together three slots of spell level x into one slot of spell level x+1 (no higher than the maximum castable anyway)

e.g. a 9th level wizard could decide not to prepare his 5th level spell and prepare an additional two Poly Self spells instead.

e.g. a 9th level wizard could decide to forgo his three 4th level spell slots and prepare an additional 5th level spell, because he is sure he's going to need a teleport for a quick exit.

Sorcerers would benefit from this merging of spells or splitting of spell slots on the fly.

How does that idea sound?
 

Plane Sailing said:
It seems to me that the biggest potential for abuse is for metamagics to high level spells.

What would it cost to get a maximised horrid wilting I wonder? From the description it sounds like giving up a 7,6,5,4,3,2,1,0 spell (total 28) and then an extra 2nd level spell for 30, allowing a maximised horrid wilting doing 90 damage to all your foes in a large area.

Or by the same addition, you could maximise Meteor Swarm for 8..0 spells (36 levels right there!)

Just quoting parts so that it is easier for me to respond to each part ;)

Yeah, this much I had figured, it was actually why I put the ability to turn in extra low level powers to raise it by one. (and no, you would have to turn in at least an extra 3rd level spell for those extra two points, the extra spells count as one level lower than they actually are). Spending a feat, plus 9 spell slots (with their total levels combined being at least 31) in order to gain one extra 8th level spell that can be maximised if you spent a feat on the maximise seems fine to me. After all, the character could have gotten the craft rod feat instead, spent some money and exp, and gotten a rod that would maximise the 8th level spell 3/day. I'd like to have an interesting alternative ;) I actually feel that the cost for this feat is higher, so I wanted it to be slightly more versitile.

Plane Sailing said:
I think a more balanced version would be copying Monte Cooks spell weaving for a feat, and allow someone with this feat to either

a) turn a slot of spell level x into two slots of spell level x-1
or
b) merge together three slots of spell level x into one slot of spell level x+1 (no higher than the maximum castable anyway)

Sorcerers would benefit from this merging of spells or splitting of spell slots on the fly.
How does that idea sound?

Well I meant mine not to be able to cast a higher spell slot than they could normally cast as well. Perhaps I should reword part of it?

Where did you get these from anyway? The first one I might allow as a seperate feat entirely.. I'm not sure. I seems somewhat all right at first glance, though I can think of a few places it'd be really rough to have a player have.

The second one is very similar to mine, but hits wizards very hard. I'll still prefer mine for now ;)

Thanks for the ideas, where did you get those feats from though? I would like to see what else is there.
 

Scion said:
Thanks for the ideas, where did you get those feats from though? I would like to see what else is there.

Monte Cooks "Arcana Unearthed", variant PHB with an all new spell system. Part of his new spell system is a built in "spell weaving" capability for casters, and that is what I'm featifying there.

Definitely worth a look for good magic inspirations!
 

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