Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Feat to negate disadvantage in casting spells at close range?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="damnbul" data-source="post: 6472141" data-attributes="member: 6785799"><p>I agree with the designers. The feat states crossbow clearly in the other 2 abilities of the feat. They left it out of the part that states removing disadvantage. So any ranged attack made within 5 feet is the intended purpose. The same was done in the feat Great Weapon Master. They state heavy weapon in 1 aspect of the feat but not in the other. Showing they intended that part of the feat to work with any melee weapon.</p><p>Still remember you can decide on how you want it in your game. It's your game. No rule in 5th edition is concrete if you don't like how it impacts your game of fun. So in the end decide for yourself, but in the end the feat was written how it was written. </p><p>In my game it will play as it is written. But never let a rule impede the fun and flow.</p><p></p><p>As a DM I tend to side on whatever makes the game more fun for the players. There is never a situation I am incapable of overcoming. No matter what level, what ability, what magic, what iem...etc a player/party has I can deal with it. To much material is out there, and game situations for me ever to feel overwhelmed by what a party of players could come up with. The key is feeling more comfortable as a DM with the game you wrote than if you had to be a Player (who has no idea what is out there and what could happen).</p></blockquote><p></p>
[QUOTE="damnbul, post: 6472141, member: 6785799"] I agree with the designers. The feat states crossbow clearly in the other 2 abilities of the feat. They left it out of the part that states removing disadvantage. So any ranged attack made within 5 feet is the intended purpose. The same was done in the feat Great Weapon Master. They state heavy weapon in 1 aspect of the feat but not in the other. Showing they intended that part of the feat to work with any melee weapon. Still remember you can decide on how you want it in your game. It's your game. No rule in 5th edition is concrete if you don't like how it impacts your game of fun. So in the end decide for yourself, but in the end the feat was written how it was written. In my game it will play as it is written. But never let a rule impede the fun and flow. As a DM I tend to side on whatever makes the game more fun for the players. There is never a situation I am incapable of overcoming. No matter what level, what ability, what magic, what iem...etc a player/party has I can deal with it. To much material is out there, and game situations for me ever to feel overwhelmed by what a party of players could come up with. The key is feeling more comfortable as a DM with the game you wrote than if you had to be a Player (who has no idea what is out there and what could happen). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Feat to negate disadvantage in casting spells at close range?
Top