Feat Types

Spido

First Post
I just started looking at the Feats and quickly noticed a trend. I suppose this is stating the obvious, but for what it's worth...

Total 4e PHB Feats = 150
4e Non-Combat Feats = 16 (11%)

Total 3.5 PHB Feats = 108
3.5 Non-Combat Feats = ~36 (33%)
[counted metamagic feats as .5 non-combat feat]
[counted item creation feats as non-combat feats]


4e Heroic Tier Feats = 81
4e HT Non-Com Feats = 12.5 (15%)

4e Paragon Tier Feats = 52
4e PT Non-Com Feats = 2.5 (5%)

4e Epit Tier Feats = 17
4e ET Non-Com Feats = 1 (6%)

3.5 General Feats = 91
3.5 Gen Non-Com Feats = 23 (25%)


So, while the bulk of feats in 3.5 were combat feats, it seems 4e is leaning heavier in that direction. Of course, some of this can be attributed to the elimination of several "+2 to two skill" type feats that were in 3.5.

Cheers,
Spido the Wonder Staff
 

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Feats are hardly a good way to showcase this, as most of 3.5's were fairly useless anyway. Not to mention that Item Creation-type stuff still exists in 4E as rituals, unfairly reducing its number, and that the Metamagic feats from 3.5 are definitely combat feats.

Now, if this were fair, Rituals, the other out-of-combat effect, would be included along with feats for 4E's side, and it would clearly come out as the rp-focused winner.
 

Spido said:
3.5 Non-Combat Feats = ~36 (33%)

And about a third of those are "+2 to two skills" feats, right?

Combine that with the item metamagic feats that have been consolidated into a single ritual in 4E, and count the metamagic feats entirely as combat feats because that's what they are, and I don't think there's really much difference here.
 

Spido said:
So, while the bulk of feats in 3.5 were combat feats, it seems 4e is leaning heavier in that direction. Of course, some almost all of this can be attributed to the elimination of several "+2 to two skill" type feats that were in 3.5.

Fixed that for you.
 

Lets list them shall we?

Here's the ones I can find.

3.x
15 (mostly useless) +2 to two skill feats.
skill focus.
8 magic item creation feats
9 metamagic feats (which apparently counts for four and a half, which may or may not be correct since about half of them are purely combat based.)
Track
Run
Spell Mastery/Eschew matarials (although they should only really count for half)
"Leadership" (although it did have huge combat benefits.)
Endurance

(allthough that's only 33.5 as far as I can tell, I don't know where the other 2.5 feats are coming from.)

4e
ritual casting
skill focus
skill training
linguist
Jack of all trades
(fleet footed? debateable)
8 skill based feats which give non-combat abilities/bonuses
2 skill based feats which give combat abilities, but also give generic bonuses to skills
There's also the (3 of4) armour feats which grant small non-combat bonuses (lowered amour check, or faster movement.)

(that's 19, I assume the armour feats weren't counted)

So essentially, you've lost a bunch of worthless skill feats, gained five or six interesting skill feats (allthough I don't know how good they are.) Magic item creation has been simplified, and there's no metamagic.
 

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