drnuncheon
Explorer
Here's how I handle it:
Generally (for PrCs and Feats) I do it on a case-by-case basis. Is it appropriate for the character? Does it fit with the campaign? Often I encourage them to make the character using the PHB only, and then I suggest stuff that might fit. For example, in my Freeport game, both PCs wound up with the FRCS 'Blooded' feat - quite appropriate for City Watch - and one is heading for the Spellsword PrC. Obviously, this method works a lot better if your players aren't the kind that buy and read all the rulebooks!
As for skills, I don't think I've ever seen a skill in a d20 publication that I thought was worth adding. Most of them *ought* to be new Knowledge/Craft/Professions, and far too many of them aren't. If a player wants one I direct them to the core rulebook equivalent.
For spells, the spells in the PHB are commonly available and can be taken without question. Spells from other sources have varying levels of rarity and often need to be discovered or researched in-game.
J
Generally (for PrCs and Feats) I do it on a case-by-case basis. Is it appropriate for the character? Does it fit with the campaign? Often I encourage them to make the character using the PHB only, and then I suggest stuff that might fit. For example, in my Freeport game, both PCs wound up with the FRCS 'Blooded' feat - quite appropriate for City Watch - and one is heading for the Spellsword PrC. Obviously, this method works a lot better if your players aren't the kind that buy and read all the rulebooks!
As for skills, I don't think I've ever seen a skill in a d20 publication that I thought was worth adding. Most of them *ought* to be new Knowledge/Craft/Professions, and far too many of them aren't. If a player wants one I direct them to the core rulebook equivalent.
For spells, the spells in the PHB are commonly available and can be taken without question. Spells from other sources have varying levels of rarity and often need to be discovered or researched in-game.
J