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General Tabletop Discussion
*Dungeons & Dragons
Feats are spells...does that mean fewer classes?
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<blockquote data-quote="Jester David" data-source="post: 6119911" data-attributes="member: 37579"><p>I think there are two solid design directions you can go with feats post-3e: you can make feats big and give them out occasionally, or you can keep feats small but give them out frequently. </p><p>4e opted for neither, with feats basically modifying class features, synergizing race and class options, and providing small miscellaneous benefits. 4e feats were pretty bland and never really felt like they made nearly as much of an impact as power choice.</p><p></p><p>Feats are the big way of differentiating your character. If they're big each feat counts and greatly changes how your character plays. If they're small you have more granular customization but it takes more feats to really customize your character. </p><p>Only getting three or four feats means they have to stand out. Comparing them to talents in a video game may not be a bad idea. They should be customization features and each one should feel big and impressive. </p><p></p><p>This is very different than spells. You can change spells each day, you get many more spells than feats, and spells are usable a certain number of times. Feats should ideally be useful every fight if not every round.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6119911, member: 37579"] I think there are two solid design directions you can go with feats post-3e: you can make feats big and give them out occasionally, or you can keep feats small but give them out frequently. 4e opted for neither, with feats basically modifying class features, synergizing race and class options, and providing small miscellaneous benefits. 4e feats were pretty bland and never really felt like they made nearly as much of an impact as power choice. Feats are the big way of differentiating your character. If they're big each feat counts and greatly changes how your character plays. If they're small you have more granular customization but it takes more feats to really customize your character. Only getting three or four feats means they have to stand out. Comparing them to talents in a video game may not be a bad idea. They should be customization features and each one should feel big and impressive. This is very different than spells. You can change spells each day, you get many more spells than feats, and spells are usable a certain number of times. Feats should ideally be useful every fight if not every round. [/QUOTE]
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Community
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Feats are spells...does that mean fewer classes?
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