Muaythaidaddy
First Post
There's a relic, in my own homebrew, that allows a character of good alignment to gain an extra feat of their choice, if the relic is touched. However, the relic is extraordinarily difficult to find and reach.
Sure it does. If you give every PC an extra Improved Toughness at every level, you don't think such PCs will be grossly overpowered versus otherwise? All I can say is that your PCs are choosing non-combat or very suboptimal feats. That's fine and is entirely my point. The DM should be aware of whats chosen and plan appropriately. If everyone takes a skill focus, then clearly that doesn't affect much.Crothian said:Extra feats actually doesn't really alter the CR system. I give out feat every level and for the most part the PCs still do as well against foes of CR then when we use the normal feat progression.
Infiniti2000 said:Sure it does. If you give every PC an extra Improved Toughness at every level, you don't think such PCs will be grossly overpowered versus otherwise?
Corbert said:Occasionally I will give a book as treasure that if the instructions are followed grant a feat. However the PCs can only take it when they qualify for a feat normally, they don't get it as a bonus feat.
That's basically a defending longsword but a whole lot better -- no loss of damage and up to +5 not limited by the weapon's enhancement bonus. If defending is accurately priced, I'd say that's a minimum +3 market modifier.ForceUser said:I once gave out a magic longsword that granted the wielder the Combat Expertise feat with the sword. It was neat and not game-breaking.
Maybe he allows you to take a feat without needing the prerequisites? Otherwise, it's worse than fluff, it's a detriment. Don't give me treasure that makes my life harder with no benefit.Crothian said:So, is it just nice fluff then? Unless there is some reason they coul;dn't have taken the feat the next feat slot they get I don't see how this is really treasure.