Feats Every Player Should Know About

Felon

First Post
In my ever-growing primer for my campaign, I'm trying to compile a list of feats that I think players would do well to be aware of. Here are a few examples:

Appraise Magic Value
Arcane Preparation
Coordinated Shot
Goad
Guerilla Scout
Guerilla Warrior
Improved Toughness
Mobile Spellcasting
Open-Minded
Practiced Spellcaster
Sudden Metamagic Feats

Hopefully, you can see what I'm going for here. I want every character to be a little sneaky, so I include the guerilla feats. To encourage skill-oriented characters, I note the Open-Minded feat. Practiced Spellcaster helps the guy who wants a warrior-mage, while Goad helps the guy who opts to be the resident tank, and Coordinated Shot allows the archer to shoot past the tank. And so on. Nothing worse than players being oblivious to the existence of tools that will help them realize their character concept.

So, are there are any feats (presumably non-PHB) that you think that all players should be made aware of? If so, please say why.
 

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Jack of All Trades (Complete Adventurer) - Because you can use any skill as if you have .5 ranks in it.

Able Learner (Races of Destiny) - While it's only for humans, dopplegangers, and changelings (eberron), it allows you to buy 1 rank in a cross-class skill for only 1 skill point and not 2.
 
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kolikeos said:
eh... every player should know about those? i don't know any of the feats you mentiond... :\

That's the point. These are non-PHB feats that every player should know about. :)
 


There's one in metablades called Intense Energy.

Do you hate the level cap on spells? With this feat, you roll as many dice as you would normally be afforded due to your level, you just keep the level cap. So if you are 14th level and toss a fireball, you roll 14 dice and keep 10.
 

kolikeos said:
eh... every player should know about those? i don't know any of the feats you mentiond... :\

Yeah, wouldn't work too well if the DM doesn't use a "kitchen sink" approach...These feats are scattered...The Complete series...Miniature's Handbook...
 

Psion said:
There's one in metablades called Intense Energy.

Do you hate the level cap on spells? With this feat, you roll as many dice as you would normally be afforded due to your level, you just keep the level cap. So if you are 14th level and toss a fireball, you roll 14 dice and keep 10.
What an awesome feat! I'm snaking it. Are there any prereqs I should know about?
 

Arbiter of Wyrms said:
What an awesome feat! I'm snaking it. Are there any prereqs I should know about?

Not going to go out and buy the PDF, eh?

Yeah, it's just a little extra damage... but sometimes not rolling all the dice I am entitled to feels... wrong. ;)

Prereqs are Spell focus [evocation or transmutation] and Maximize spell.
 


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