In my ever-growing primer for my campaign, I'm trying to compile a list of feats that I think players would do well to be aware of. Here are a few examples:
Appraise Magic Value
Arcane Preparation
Coordinated Shot
Goad
Guerilla Scout
Guerilla Warrior
Improved Toughness
Mobile Spellcasting
Open-Minded
Practiced Spellcaster
Sudden Metamagic Feats
Hopefully, you can see what I'm going for here. I want every character to be a little sneaky, so I include the guerilla feats. To encourage skill-oriented characters, I note the Open-Minded feat. Practiced Spellcaster helps the guy who wants a warrior-mage, while Goad helps the guy who opts to be the resident tank, and Coordinated Shot allows the archer to shoot past the tank. And so on. Nothing worse than players being oblivious to the existence of tools that will help them realize their character concept.
So, are there are any feats (presumably non-PHB) that you think that all players should be made aware of? If so, please say why.
Appraise Magic Value
Arcane Preparation
Coordinated Shot
Goad
Guerilla Scout
Guerilla Warrior
Improved Toughness
Mobile Spellcasting
Open-Minded
Practiced Spellcaster
Sudden Metamagic Feats
Hopefully, you can see what I'm going for here. I want every character to be a little sneaky, so I include the guerilla feats. To encourage skill-oriented characters, I note the Open-Minded feat. Practiced Spellcaster helps the guy who wants a warrior-mage, while Goad helps the guy who opts to be the resident tank, and Coordinated Shot allows the archer to shoot past the tank. And so on. Nothing worse than players being oblivious to the existence of tools that will help them realize their character concept.
So, are there are any feats (presumably non-PHB) that you think that all players should be made aware of? If so, please say why.