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Feats for Finesse Fighters
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<blockquote data-quote="Ruvion" data-source="post: 11667" data-attributes="member: 878"><p>Considering that you have to blow <strong><em>two</em></strong> feats to finesse a longsword (or bastard sword if you have the exotic weapon proficiency to wield it in one hand)...I'm quite not sure if it is an advantage. It proves to be quite an advantage if you are willing to focus solely in Dexterity as you level...see here a character I made to take advantage of these feats (except Tumbling Pass):</p><p></p><p><a href="http://www.enworld.org/messageboards/showthread.php?s=&threadid=473" target="_blank">http://www.enworld.org/messageboards/showthread.php?s=&threadid=473</a></p><p></p><p></p><p></p><p>The answer to your question is: yes, it's tough. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> And...only an insane DM would allow a feat with skill requirements that were not ranks. Ranks usally (for purpose of attaining the feat) indicate experience (your current level) and dedication (the skills points spent to attain them)...and that is why I love using skill ranks as prerequisites.</p><p></p><p></p><p></p><p>Well you could still incorporate it using your variant tumble rule...I don't see any trouble with them (interesting tumble rule by the by....I think I've seen a similar rule way back in Eric's board). Here's mine:</p><p></p><p></p><p></p><p>The tumble only starts to be heavier in mechanic when dealing with tumble experts...otherwise it's the same as PHB. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Ruvion, post: 11667, member: 878"] Considering that you have to blow [b][i]two[/i][/b] feats to finesse a longsword (or bastard sword if you have the exotic weapon proficiency to wield it in one hand)...I'm quite not sure if it is an advantage. It proves to be quite an advantage if you are willing to focus solely in Dexterity as you level...see here a character I made to take advantage of these feats (except Tumbling Pass): [url]http://www.enworld.org/messageboards/showthread.php?s=&threadid=473[/url] The answer to your question is: yes, it's tough. :D And...only an insane DM would allow a feat with skill requirements that were not ranks. Ranks usally (for purpose of attaining the feat) indicate experience (your current level) and dedication (the skills points spent to attain them)...and that is why I love using skill ranks as prerequisites. Well you could still incorporate it using your variant tumble rule...I don't see any trouble with them (interesting tumble rule by the by....I think I've seen a similar rule way back in Eric's board). Here's mine: The tumble only starts to be heavier in mechanic when dealing with tumble experts...otherwise it's the same as PHB. :p [/QUOTE]
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