Seeten said:
How about a (+2 to +4) bonus to saves against transmutation spells, and drop the If's entirely. Consider Great Fortitude is +2 all fort saves.
Thats how I'd handle it.
True. I was hesitant, as there is a feat that allows a +3 on spells of a specific school - though in afterthought, it is a truly lame feat, so I shouldn't allow it to alter my decision. So yes, I concur. I am adding
'You gain a +2 bonus to your saves against transmutation spells.' to the spell.
Diplomancer (General, Magic)
Prerequisite: Enchantment specialist or Spell Focus Enchantment and either Skill Focus Diplomacy or Greater Spell Focus Enchantment.
Benefit: A rushed Diplomacy check can be made as a full-round action with a –5 penalty to the check, rather then -10.
Countermand (General, Magic)Prerequisite: Abjuration specialist and Improved Counterspell
Benefit: You may add together separate spells so that the total of their levels exceed the spell you wish to counter. Only ½ of the levels or more must be of the appropriate school.
Withstand Magics Tide (General, Magic)
Prerequisite: Abjuration specialist or the feat Spell Focus Abjuration
Benefit: If you fail a save against a magic spell or effect that has duration, you may attempt a 2nd save on the following round, but doing so requires the sacrifice a spell of equal or higher level then the spell currently active against you. If made, treat the remaining duration of the effect as if you had made your initial save.
Master of the Dead (General, Magic)
Prerequisite: Necromancy specialist or the feats Spell Focus and Greater Spell Focus Necromancy
Benefit: As a full round action you may rebuke or command undead by sacrificing a necromancy spell, but instead of using your charisma modifier, you use ½ the level of the spell sacrificed. The sacrificed spell must be of 1st level or higher. This does not count as channeling, nor can the usage be used with any feats that require channeling. For example, sacrificing a 4th level spell gives a +2 modifier to the turn undead attempt. In place of a holy symbol, a skull from a creature of your race is used.
Usurp Authority(General, Magic)
Prerequisite: Conjuration specialist or the feat Spell Focus Conjuration and Improved Counterspell. Requires 4 ranks in Bluff or Diplomacy
Benefit: You may attempt a special counterspell against a summons spell, using any conjuration spell of equal or higher level. Instead of preventing the spell from being cast, you take over the spell and the summoned creature treats you as the summoner.
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