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Feats for specialist wizards - a different incentive

Nifft

Penguin Herder
Here's one I've been considering:

Sixth Sense [General]
Your thumbs get all prickly.
Prereq: Spell Focus (Divination), Spot 5+ ranks, Listen 5+ ranks (or Alertness)
Benefit: You know when you are being watched, even by foes with full cover, those who are incorporeal and within solid objects, invisible & silent foes, those who are on other planes (ethereal / astral / shadow / etc.) -- so long as the foe can perceive you, you know. A foe scrying you, using clairvoyance/clairaudience, etc. counds as perceiving you, as does blindsight, blindsense and tremorsense.

-- N
 

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Beholder Bob

First Post
The Master’s Voice (General, Magic)
Prerequisite: Necromancy specialist or Spell Focus Necromancy, also Master Class Level of 5+ with a familiar.

Benefit: The language you share with your familiar is understood by undead you command and followed as if you yourself had issued the command.

Body Serves Mind (General, Magic)
Prerequisite: Transmutation specialist or the feats spell focus & greater spell focus w Transmutation. You must know either alter self or polymorph.

Benefit: You gain a +2 bonus to your saves against transmutation spells. When you successfully save against an offensive transmutation spell or affect of 4th level or higher that attempts to alter your form (such as baleful polymorph, prettification, etc), you are affected as if you had cast alter self or polymorph self (if the spell/affect was at least 7th level) on yourself. This takes no time on your part to initiate.

B:]B
 
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Beholder Bob

First Post
Seeten said:
I like body serves mind a lot, but its weak as a feat. It'd be a cool bonus ability for a PrC though.

Hmm, good point. How about the addition of

'You gain a +2 bonus your saves against transmutation spells that attempt to alter your body shape or consistency.'

Does this balance it out enough, or is it still too short

Nifft: Cool feat! I like the Sixth Sense feat, an excellent addition!

B:]B
 

Seeten

First Post
How about a (+2 to +4) bonus to saves against transmutation spells, and drop the If's entirely. Consider Great Fortitude is +2 all fort saves.

How often will a PC really have Polymorph any object cast on him? Rarely at best, so give something broadly useful, then the "special flavor bonus" on top. The spell doesnt work against "all will saves", or "all fort saves" so its already significantly weaker than a feat of that sort. As an ability its great, though. It'd be cool as a replacement level 5 ability for a transmuter specialist ala UA.

Thats how I'd handle it.
 

Beholder Bob

First Post
Seeten said:
How about a (+2 to +4) bonus to saves against transmutation spells, and drop the If's entirely. Consider Great Fortitude is +2 all fort saves.
Thats how I'd handle it.

True. I was hesitant, as there is a feat that allows a +3 on spells of a specific school - though in afterthought, it is a truly lame feat, so I shouldn't allow it to alter my decision. So yes, I concur. I am adding 'You gain a +2 bonus to your saves against transmutation spells.' to the spell.

Diplomancer (General, Magic)
Prerequisite: Enchantment specialist or Spell Focus Enchantment and either Skill Focus Diplomacy or Greater Spell Focus Enchantment.

Benefit: A rushed Diplomacy check can be made as a full-round action with a –5 penalty to the check, rather then -10.

Countermand (General, Magic)Prerequisite: Abjuration specialist and Improved Counterspell

Benefit: You may add together separate spells so that the total of their levels exceed the spell you wish to counter. Only ½ of the levels or more must be of the appropriate school.

Withstand Magics Tide (General, Magic)
Prerequisite: Abjuration specialist or the feat Spell Focus Abjuration

Benefit: If you fail a save against a magic spell or effect that has duration, you may attempt a 2nd save on the following round, but doing so requires the sacrifice a spell of equal or higher level then the spell currently active against you. If made, treat the remaining duration of the effect as if you had made your initial save.

Master of the Dead (General, Magic)
Prerequisite: Necromancy specialist or the feats Spell Focus and Greater Spell Focus Necromancy

Benefit: As a full round action you may rebuke or command undead by sacrificing a necromancy spell, but instead of using your charisma modifier, you use ½ the level of the spell sacrificed. The sacrificed spell must be of 1st level or higher. This does not count as channeling, nor can the usage be used with any feats that require channeling. For example, sacrificing a 4th level spell gives a +2 modifier to the turn undead attempt. In place of a holy symbol, a skull from a creature of your race is used.

Usurp Authority(General, Magic)
Prerequisite: Conjuration specialist or the feat Spell Focus Conjuration and Improved Counterspell. Requires 4 ranks in Bluff or Diplomacy

Benefit: You may attempt a special counterspell against a summons spell, using any conjuration spell of equal or higher level. Instead of preventing the spell from being cast, you take over the spell and the summoned creature treats you as the summoner.

B:]B
 
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Technik4

First Post
Re: Part is the Whole

Neat, I think I had something like that for illusory bonuses, but yours is simpler and intuitive.

Re: Body Serves Mind

Neat, I like the change to +2 vs Transmutation.

Re: Countermand

Very cool.

Re: Withstand Magics Tide

Better than Slippery Mind (which is in-itself, better than a feat)? What if you had to give up a spell slot to do it, and if you give up a higher level slot you get a bonus equal to the difference?

Re: Poach the Spheres

Very cool idea. How about 'Gatekeeper'?. Also, bluff ranks would be a cool pre-req (only a few ranks).

Technik
 

wuyanei

First Post
Beholder Bob said:
Poach the Spheres (General, Magic)

- :mad: - I do not like the name 'Poach the Spheres', so an alternative would be greatly appreciated.

Upsurp Authority is good. Please ignore this post. :D
 

Beholder Bob

First Post
Technik4: Cool - awesome feedback!

Re: Withstand Magics Tide

consider it changed - the text highlighted in yellow.

Re: Poach the Spheres

I like the name Gatekeeper - but lean towards using that as its own feat! I added a bluff or diplomacy requirement as well.

Including Nifft's offering, we currently have 2 feats for all but the Transmutation, Evocation, & Enchantment schools. I'm hoping to have at least 3 feats for each school to give variety, so help is greatly appreciated!

B:]B
 


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