• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Feats for the Specialist.


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Xarlen: I still havn't thought up any good one yet for the school of tranmutation.

gamecat: That might be a better choice... but I can't change it. Doing so would make you right and according to the handbook thats just not possible till 2003.
 

Flesh Shaper:

Prereqs: School and Greater School Focus Transmutation, 5 Ranks Knowledge Anatomy and Craft Sculpture and Skill Focus: Knowledge Anatomy

Benefits: When using the polymorph type magics you can modify the average scores of the target by 2 point up or down.

Beefy Prereqs.... for a beefy feat.
 


Maestro of the Flesh:

Prereqs: School and Greater School Focus Transmutation, 10 Ranks Knowledge Anatomy and Craft Sculpture and Skill Focus: Knowledge Anatomy, Flesh Shaper

Benefits: By expending 100 xp per point difference the Maestro may adjust the physical Attributes of his "forms"... this cost is applied after the adjustment from Flesh Shaper.

..........................................

Lord of Changes:

Prereqs: School and Greater School Focus Transmutation

Benefits: You are concidered +1 caster level for determining the amount of area effected by transmutations.


Game Cat follow the link in my sig.... it leads to my "notebook". Wizardry and Topics of Power.
 

Into the Woods

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