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<blockquote data-quote="ForumFerret" data-source="post: 6353182" data-attributes="member: 26489"><p>Indeed. I think a Hunter Ranger (Horde-Breaker) / Rogue (Assassin) would be more accurate, taking the Martial Adept feat so you can do fancy disarms and the like. You might even possibly want to consult the DMG and work with your DM to use the rumored Subclass sharing module to put Horde Breaker into a rogue subclass.</p><p></p><p>In any case, an Urban Ranger/Rogue certainly looks like a lot of fun now that you've put the idea in my head, so I'll certainly play with the options once Morningstar is out <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I mean, if I'm looking at this correctly, this build is basically a sentient fireball - Whirlwind Attack lets you make a single attack against everyone in reach, which if they're surprised is auto-crit with maximized sneak attack dice. Ranger 11 / Rogue 9 means</p><p></p><p>2d8 (rapier) + 36 (6d6 Sneak Attack (doubled from 3d6 due to critical), maximized due to Assassinate feature) + 5 (Dex Mod) against everyone you can touch. That's not too shabby if you can get into the middle of a crowd of enemies and then Cunning Action your way back out of the pack.</p></blockquote><p></p>
[QUOTE="ForumFerret, post: 6353182, member: 26489"] Indeed. I think a Hunter Ranger (Horde-Breaker) / Rogue (Assassin) would be more accurate, taking the Martial Adept feat so you can do fancy disarms and the like. You might even possibly want to consult the DMG and work with your DM to use the rumored Subclass sharing module to put Horde Breaker into a rogue subclass. In any case, an Urban Ranger/Rogue certainly looks like a lot of fun now that you've put the idea in my head, so I'll certainly play with the options once Morningstar is out :) I mean, if I'm looking at this correctly, this build is basically a sentient fireball - Whirlwind Attack lets you make a single attack against everyone in reach, which if they're surprised is auto-crit with maximized sneak attack dice. Ranger 11 / Rogue 9 means 2d8 (rapier) + 36 (6d6 Sneak Attack (doubled from 3d6 due to critical), maximized due to Assassinate feature) + 5 (Dex Mod) against everyone you can touch. That's not too shabby if you can get into the middle of a crowd of enemies and then Cunning Action your way back out of the pack. [/QUOTE]
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