Does anyone have ideas how feats should work in 5.0? I know that they are a great way of customizing a character (especially a non-spellcasting character); but I personally think that 3.5/ Pathfinder went way overboard with them, especially in all the splatbooks. What is a good balance between the customizing features of feats and all the craziness?
I loved the BECMI era, even without all the feats; but even then we had weapon mastery. I wonder if (combat) feats can be renamed tactics, and mostly limited to fighters (and maybe rogues)?
OD&D started with fighters, clerics, and MU's.. Maybe the distinction between fighters and thieves/ rogues is just which feats they choose?
I loved the BECMI era, even without all the feats; but even then we had weapon mastery. I wonder if (combat) feats can be renamed tactics, and mostly limited to fighters (and maybe rogues)?
OD&D started with fighters, clerics, and MU's.. Maybe the distinction between fighters and thieves/ rogues is just which feats they choose?