Deflect Ranged Attack (General) (Dra 274): You can fire arrows or bolts to deflect a ranged attack.
Prerequisite: Point Blank Shot, Precise Shot, Ranged Disarm, Dex 13+, Base Attack +5
Benefit: You can attempt to deflect a ranged attack. To do so, ready an action against an opponent with a missile weapon. When that opponent fires, make an attack roll against AC 23 (for thrown daggers), AC 25 (for arrows), or AC 28 (for crossbow bolts). This attack takes the place of your normal attack
Special: A character may gain this feat multiple times. However, each time it is taken it only applies to a new-ranged weapon.
Ranged Disarm (General) (Dra 274): You can disarm an opponent with a ranged weapon.
Prerequisite: Point Blank Shot, Precise Shot, Dex 13+, Base Attack +5
Beneft: You can perform the disarm action with this weapon.
Special: A character may gain this feat multiple times. However, each time it is taken it only applies to a new-ranged weapon.
Ranged Pin (General) (Dra 274): You can perform a ranged Grapple Attack
Prerequisite: Point Blank Shot, Precise Shot, Dex 13+, Base Attack +5
Benefit: You can perform a ranged grapple attack against an opponent by pinning a piece of clothing upon a nearby surface. The surface must be within five feet of the opponent. To escape the victim must take a partial action to perform either a strength check or an escape artist check (DC 15).
Ranged Sunder (General) (Dra 274): You can attack other people’s weapons with a ranged attack.
Prerequisites: Point Blank Shot, Precise Shot, Ranged Pin, Dex 13+, Base Attack +5
Benefit: When attacking objects you do full damage instead of half damage.