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<blockquote data-quote="delericho" data-source="post: 6105192" data-attributes="member: 22424"><p>The biggest problem with feats, in both 3e and 4e, was that they became the dumping ground for anything that didn't really fit anywhere else. This meant that there were feats to give a flat numerical bonus (Weapon Focus), feats that gave access to whole new powers and/or subsystems (Leadership), and feats that modify existing powers (Metamagic).</p><p></p><p>The upshot of this is that the game gradually accumulates hundreds of feats (most of which will never be used), and you potentially get big power disparities between characters who choose their feats 'well' over those who choose 'poorly'.</p><p></p><p>IMO, for 5e they should explicitly separate out these various types of feats into different categories, and then give advancement rates for each category individually. There's no particular need to actually <em>eliminate</em> anything - just keep them separate.</p></blockquote><p></p>
[QUOTE="delericho, post: 6105192, member: 22424"] The biggest problem with feats, in both 3e and 4e, was that they became the dumping ground for anything that didn't really fit anywhere else. This meant that there were feats to give a flat numerical bonus (Weapon Focus), feats that gave access to whole new powers and/or subsystems (Leadership), and feats that modify existing powers (Metamagic). The upshot of this is that the game gradually accumulates hundreds of feats (most of which will never be used), and you potentially get big power disparities between characters who choose their feats 'well' over those who choose 'poorly'. IMO, for 5e they should explicitly separate out these various types of feats into different categories, and then give advancement rates for each category individually. There's no particular need to actually [i]eliminate[/i] anything - just keep them separate. [/QUOTE]
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