Bow_Seat
First Post
So right now we have a few different types of feats.
General Feats - change the way the rules affect you. rules say you don't get advantage when your enemy sees you jump out of the shadows? now you get advantage on your first attack
Martial Feats - allow you to perform specific combat actions. need to sunder, trip, or disarm? without these feats you can't do it.
Also, some change the way you wield weapons or simply enhance general combat numbers
Expertise Feats - These feats allow you to use skills either in a new way that was previously not allowed or to enhance the capabilities of already existing skill usages.
Magic Feats - change the effects of your spells
I've seen some consternation about the presentation of feats in this packet and I am interested to see which types of feats cause the most frustration. I personally dislike feats that imply that you cannot attempt something without the feat, because this disuades players from using the skill check system that 5e is trying to emphasize.
Alternatively you could just not want any pool of limited choice abilities for different classes to draw from. In this case you just don't like the idea of feats, which is also totally legitimate.
General Feats - change the way the rules affect you. rules say you don't get advantage when your enemy sees you jump out of the shadows? now you get advantage on your first attack
Martial Feats - allow you to perform specific combat actions. need to sunder, trip, or disarm? without these feats you can't do it.
Also, some change the way you wield weapons or simply enhance general combat numbers
Expertise Feats - These feats allow you to use skills either in a new way that was previously not allowed or to enhance the capabilities of already existing skill usages.
Magic Feats - change the effects of your spells
I've seen some consternation about the presentation of feats in this packet and I am interested to see which types of feats cause the most frustration. I personally dislike feats that imply that you cannot attempt something without the feat, because this disuades players from using the skill check system that 5e is trying to emphasize.
Alternatively you could just not want any pool of limited choice abilities for different classes to draw from. In this case you just don't like the idea of feats, which is also totally legitimate.