Li Shenron
Legend
So, for instance, combat feats now open up maneuvers - should these be feats, or should maneuvers just be available to learn and use freely? Expertise feats replace skill tricks - should they be accessed via the skill system instead?
I think the fundamental unresolved question is how much should be allowed to any class for customization, and how much should be exclusive for making each class unique and a different experience in play.
I am afraid the design team has not yet been able to make any decision on this.
Personally I am for more uniqueness of each class, and then let multiclassing take care of cross-breeding, because it is easier for a DM to control multiclassing (allowed, allowed with restrictions, disallowed) rather than controlling many separate things.
The biggest problem with feats, in both 3e and 4e, was that they became the dumping ground for anything that didn't really fit anywhere else.
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IMO, for 5e they should explicitly separate out these various types of feats into different categories, and then give advancement rates for each category individually. There's no particular need to actually eliminate anything - just keep them separate.
I agree with the starting point, but I don't think that is a bad thing for all gaming styles. It certainly was never a bad thing for the groups I played in.
And this is why OTOH I disagree with the conclusion When you separate things, you improve balance but you also force every single character into having something belonging to each of those categories.
If you keep things together like "one size fits all" 3ed-style feats, you certainly risk unbalanced character once you have allowed 1000 feats from supplements. But then you can have one character that totally focuses on combat feats, and another character who isn't interested so much in those and instead wants some additions that can unlock cool non-combat options, such as getting a Familiar or crafting magical items.
As you can see, it depends on the gaming style...