Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Feats
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="mlund" data-source="post: 6105388" data-attributes="member: 50304"><p>Yeah, I already broke this down on the main playtest packet thread, but I'll reiterate it here: Using Feats as a way to avoid overlapping rules is bad in this case.</p><p></p><p>@"DEFCON 1" is right on the money in terms of concept in both regards: Tiers of Ability and using the Advantage mechanics.</p><p></p><p>Instead of putting the rules into Feats, put them into a "Sample Stunts" section, then Tier usage as follows:</p><p></p><p><strong>Tier 1</strong> should be something anyone can do as an Improvised Stunt Action. They'll normally take Disadvantage on the attempt, so they'd better hold out for an opportunity where their stunt description / context gives them Advantage to cancel it out (like tripping the bugbear by pulling the tattered rug in the room description out from under him) or the risk-reward pay-out is just high enough to justify making the attempt with disadvantage (like using Push to topple the Orc Chieftain off a cliff).</p><p></p><p><strong>Tier 2 </strong>removes the Disadvantage but the cost (your action), effect, and restrictions (contested rolls, size restrictions, etc.) are still such that you'd never just spam this every round instead of attacking with a spell or weapon. There's a time and a place for it and when that time comes (need this guy knocked down for a sneak attack, to throw a net on him, etc.) you are prepared for it.</p><p><strong></strong></p><p><strong>Tier 3 </strong>is reserved for Expert mechanics in a martial class like the Thief or Fighter using a Skill Trick or Combat Expertise. The opportunity cost is reduced by making the Stunt a rider to their normal attacks (or maybe just a Swift Action? Trip that guy; punch his friend). There may also be synergies with other class mechanics like the ability to gain Advantage on certain types of contests / checks or add a Skill / Expertise Die to your roll.</p><p></p><p>Frankly, I think the Fighter should have a general class feature at Level 1 that says he has Advantage on all physical Stunts he performs in and out of combat. That way he doesn't need a Feat to have an even chance at any particular type of stunt, but if he does spend the Feat he gets to roll the Advantage die. Likewise it scales up: With just Expertise you make a normal contest roll. With Expertise + Feat you make the contest roll with Advantage. Since Expertise Dice are limited this still prevents spamming at all levels.</p><p></p><p>- Marty Lund</p></blockquote><p></p>
[QUOTE="mlund, post: 6105388, member: 50304"] Yeah, I already broke this down on the main playtest packet thread, but I'll reiterate it here: Using Feats as a way to avoid overlapping rules is bad in this case. @"DEFCON 1" is right on the money in terms of concept in both regards: Tiers of Ability and using the Advantage mechanics. Instead of putting the rules into Feats, put them into a "Sample Stunts" section, then Tier usage as follows: [B]Tier 1[/B] should be something anyone can do as an Improvised Stunt Action. They'll normally take Disadvantage on the attempt, so they'd better hold out for an opportunity where their stunt description / context gives them Advantage to cancel it out (like tripping the bugbear by pulling the tattered rug in the room description out from under him) or the risk-reward pay-out is just high enough to justify making the attempt with disadvantage (like using Push to topple the Orc Chieftain off a cliff). [B]Tier 2 [/B]removes the Disadvantage but the cost (your action), effect, and restrictions (contested rolls, size restrictions, etc.) are still such that you'd never just spam this every round instead of attacking with a spell or weapon. There's a time and a place for it and when that time comes (need this guy knocked down for a sneak attack, to throw a net on him, etc.) you are prepared for it. [B] Tier 3 [/B]is reserved for Expert mechanics in a martial class like the Thief or Fighter using a Skill Trick or Combat Expertise. The opportunity cost is reduced by making the Stunt a rider to their normal attacks (or maybe just a Swift Action? Trip that guy; punch his friend). There may also be synergies with other class mechanics like the ability to gain Advantage on certain types of contests / checks or add a Skill / Expertise Die to your roll. Frankly, I think the Fighter should have a general class feature at Level 1 that says he has Advantage on all physical Stunts he performs in and out of combat. That way he doesn't need a Feat to have an even chance at any particular type of stunt, but if he does spend the Feat he gets to roll the Advantage die. Likewise it scales up: With just Expertise you make a normal contest roll. With Expertise + Feat you make the contest roll with Advantage. Since Expertise Dice are limited this still prevents spamming at all levels. - Marty Lund [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Feats
Top