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<blockquote data-quote="GX.Sigma" data-source="post: 6109616" data-attributes="member: 6690511"><p>My problem isn't that there's increased dependence on feats. Well yes, feats suck, but that's not the real problem. The real problem is that the specialty system has failed to do its job. The point of specialties was that you shouldn't have to choose feats if you don't want to; just pick whichever specialty is flavorful for your character. Thing is, you'll often get a feat that is redundant or useless for your character (Distant Spell? That'll go great with my zero touch spells! Mystical Healer? I already have those cantrips from my class!). That means you have to go look through the giant list.</p><p></p><p>Yes, the fact that there is a giant list is a problem (I wish they'd ask "do you want to have feats in the game at all?" in the survey). But if there were a way to avoid <em>looking through the giant list</em>, we could sidestep the problem.</p><p></p><p>Edit: The other part of the problem is the lack of a simple, universally good option. Remember the toughness feat from a few packets ago? I'd kill to have that back in the game.</p></blockquote><p></p>
[QUOTE="GX.Sigma, post: 6109616, member: 6690511"] My problem isn't that there's increased dependence on feats. Well yes, feats suck, but that's not the real problem. The real problem is that the specialty system has failed to do its job. The point of specialties was that you shouldn't have to choose feats if you don't want to; just pick whichever specialty is flavorful for your character. Thing is, you'll often get a feat that is redundant or useless for your character (Distant Spell? That'll go great with my zero touch spells! Mystical Healer? I already have those cantrips from my class!). That means you have to go look through the giant list. Yes, the fact that there is a giant list is a problem (I wish they'd ask "do you want to have feats in the game at all?" in the survey). But if there were a way to avoid [I]looking through the giant list[/I], we could sidestep the problem. Edit: The other part of the problem is the lack of a simple, universally good option. Remember the toughness feat from a few packets ago? I'd kill to have that back in the game. [/QUOTE]
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