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Features to support every stat for generic classes?
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<blockquote data-quote="Tony Vargas" data-source="post: 7888235" data-attributes="member: 996"><p>I'm left wondering what the point of folding Bard, Cleric, Druid, Sorcerer, Warlock, & Wizard into 'Mage' and Fighter, Monk, Barbarian, Ranger & Paladin into 'Warrior,' but leaving Rogue it's own thing is? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> I mean, I can totally see Paladin & Ranger and a lot of other things being done just MCing between a Warrior and a caster of some sort. But, in 5e, where a Warrior can go DEX as easily as STR, and everyone gets skills, the Rogue making the Final Three just doesn't seem right.</p><p></p><p>Anyway. You could do the 13A 'middle stat' thing.</p><p></p><p>Warrior:</p><p>Attack: Middle stat of STR, CHA, DEX</p><p>Damage: Middle stat of STR, CON, CHA</p><p>AC bonus: Middle stat of DEX, INT, WIS</p><p></p><p>Mage:</p><p>Spell Attack: Middle stat of INT, DEX, CHA</p><p>Save DC: Middle stat of INT, WIS, CHA</p><p>Spells known: Middle stat of INT, WIS, CON</p><p></p><p>etc...</p><p></p><p>I guess you'd really need to find 6 equally-important-yet-ultimately-dispensable things for each class to 'need.' That seems a tall order.</p><p></p><p>Currently, in 5e:</p><p></p><p>Warrior:</p><p>STR: melee/thrown attack/damage</p><p>DEX: finesse/missile attack/dam, AC</p><p>CON: hp</p><p>INT/WIS/CHA: nuth'n.</p><p></p><p>Mage:</p><p>INT: spell attack, DC, spells known, Arcana skill</p><p>DEX: AC</p><p>CON: hp</p><p>WIS/CHA: nuth'n</p><p></p><p>Rogue:</p><p>DEX: finesse/missile attack/dam, AC, Stealth, Thieves' Tools, Acrobatics,</p><p>CON: hp</p><p>INT: Investigation</p><p>WIS: Perception</p><p>CHA: Streetwise</p><p>STR: nuth'n</p><p></p><p>….hmmm...</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7888235, member: 996"] I'm left wondering what the point of folding Bard, Cleric, Druid, Sorcerer, Warlock, & Wizard into 'Mage' and Fighter, Monk, Barbarian, Ranger & Paladin into 'Warrior,' but leaving Rogue it's own thing is? ;) I mean, I can totally see Paladin & Ranger and a lot of other things being done just MCing between a Warrior and a caster of some sort. But, in 5e, where a Warrior can go DEX as easily as STR, and everyone gets skills, the Rogue making the Final Three just doesn't seem right. Anyway. You could do the 13A 'middle stat' thing. Warrior: Attack: Middle stat of STR, CHA, DEX Damage: Middle stat of STR, CON, CHA AC bonus: Middle stat of DEX, INT, WIS Mage: Spell Attack: Middle stat of INT, DEX, CHA Save DC: Middle stat of INT, WIS, CHA Spells known: Middle stat of INT, WIS, CON etc... I guess you'd really need to find 6 equally-important-yet-ultimately-dispensable things for each class to 'need.' That seems a tall order. Currently, in 5e: Warrior: STR: melee/thrown attack/damage DEX: finesse/missile attack/dam, AC CON: hp INT/WIS/CHA: nuth'n. Mage: INT: spell attack, DC, spells known, Arcana skill DEX: AC CON: hp WIS/CHA: nuth'n Rogue: DEX: finesse/missile attack/dam, AC, Stealth, Thieves' Tools, Acrobatics, CON: hp INT: Investigation WIS: Perception CHA: Streetwise STR: nuth'n ….hmmm... [/QUOTE]
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