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Feb 16th: Holmes Basic Day (Anniversary of J. Eric Holmes' Birthday)
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<blockquote data-quote="Mannahnin" data-source="post: 9676439" data-attributes="member: 7026594"><p>5 Torches Deep includes this rule, and the players in my three year campaign used it frequently.</p><p></p><p>I agree that it's a nice rule, although I think it's important to balance the costs to make it affordable without letting them have an excessive supply. One advantage of 5TD in this regard, is that, like Shadowdark, it's roll to cast. Between that and the spells overall being a bit weaker than OD&D/Holmes/B/X spells, casters commonly walking around with an extra 10 or more spells on scrolls wasn't too crazy. Because they were less powerful and didn't always work.</p><p></p><p>In Holmes, like the other TSR versions, an M-U takes 2500xp to hit 2nd level and monster xp is going to be a small percentage of that, so you can expect them to accumulate more than 2000gp even before they hit 2nd level, which is 20 1st level spell scrolls, other costs of living set aside. And that's clearly the best thing for them to spend that gold on, especially since Holmes doesn't allow them to acquire new spells for their spell book other than by gaining a new one each level.</p><p></p><p>The more I think about treasure for XP the more I think OE and 1E were smart to grant xp for magic items kept and used, which reduces the amount of treasure you need to hand out, even before you get into other wealth mitigation mechanics like carousing or cost of living, or shenanigans like taxes, equipment cost inflation, and robberies.</p></blockquote><p></p>
[QUOTE="Mannahnin, post: 9676439, member: 7026594"] 5 Torches Deep includes this rule, and the players in my three year campaign used it frequently. I agree that it's a nice rule, although I think it's important to balance the costs to make it affordable without letting them have an excessive supply. One advantage of 5TD in this regard, is that, like Shadowdark, it's roll to cast. Between that and the spells overall being a bit weaker than OD&D/Holmes/B/X spells, casters commonly walking around with an extra 10 or more spells on scrolls wasn't too crazy. Because they were less powerful and didn't always work. In Holmes, like the other TSR versions, an M-U takes 2500xp to hit 2nd level and monster xp is going to be a small percentage of that, so you can expect them to accumulate more than 2000gp even before they hit 2nd level, which is 20 1st level spell scrolls, other costs of living set aside. And that's clearly the best thing for them to spend that gold on, especially since Holmes doesn't allow them to acquire new spells for their spell book other than by gaining a new one each level. The more I think about treasure for XP the more I think OE and 1E were smart to grant xp for magic items kept and used, which reduces the amount of treasure you need to hand out, even before you get into other wealth mitigation mechanics like carousing or cost of living, or shenanigans like taxes, equipment cost inflation, and robberies. [/QUOTE]
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Feb 16th: Holmes Basic Day (Anniversary of J. Eric Holmes' Birthday)
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