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Feeblemind and Spell-like abilities
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<blockquote data-quote="Voadam" data-source="post: 126680" data-attributes="member: 2209"><p>Well question #1 was asking whether it physically could use its SLAs. #2 is asking could it think to use them if it can use them, and #3 is what about its physical attacks.</p><p></p><p>It's interesting that the srd version doesn't even exclude sorcerers:</p><p></p><p>"The subject’s Intelligence score drops to 1. Still, the creature knows who its friends are and can follow them and even protect them. The creature remains in this state until a heal, limited wish, miracle, or wish spell is used to cancel the effects. Creatures who can cast arcane spells or use arcane spell-like effects suffer a –4 penalty on their saving throws."</p><p></p><p>From this description only abilities requiring intelligence (like wizard and one type of psi power, but not sorcerer spells) are prohibited by feeblemind's one itelligence. Sorcerers being able to cast and SLAs being viable makes as much sense as clerics still being able to cast.</p><p></p><p>Since the PH text specifically mentions arcane spells but not divine spells or spell like abilities then I would say the latter two are not prohibited.</p><p></p><p>If they forgot to include them then they did not include them and changing the spell to match their intent is still changing the spell as written. A reasonable house rule but still a house rule.</p><p></p><p>As far as whether a 1 intelligence creature can use their abilities, I would say they could use anything not dependent rules wise on the intelligence stat. The concentration skill is constitution based anyway, not intelligence based so I don't see that as a rule basis for denying them the ability. They can recognize their friends, and protect them so I think they can use their abilities, they become animal intelligence, not amnesiac about their abilities and there are no rules (that I am aware of) prohibiting animal</p><p>intelligence characters from using their abilties</p><p></p><p>As for #3 if you are house ruling then only allow animal like natural weapon attacks and deny monks their improved unarmed attacks and all characters their weapons divine spells and spell like abilities. However, I don't think there is any effect under the rules as written except that you can not use things like the expertise feat which requires a minimum intelligence.</p></blockquote><p></p>
[QUOTE="Voadam, post: 126680, member: 2209"] Well question #1 was asking whether it physically could use its SLAs. #2 is asking could it think to use them if it can use them, and #3 is what about its physical attacks. It's interesting that the srd version doesn't even exclude sorcerers: "The subject’s Intelligence score drops to 1. Still, the creature knows who its friends are and can follow them and even protect them. The creature remains in this state until a heal, limited wish, miracle, or wish spell is used to cancel the effects. Creatures who can cast arcane spells or use arcane spell-like effects suffer a –4 penalty on their saving throws." From this description only abilities requiring intelligence (like wizard and one type of psi power, but not sorcerer spells) are prohibited by feeblemind's one itelligence. Sorcerers being able to cast and SLAs being viable makes as much sense as clerics still being able to cast. Since the PH text specifically mentions arcane spells but not divine spells or spell like abilities then I would say the latter two are not prohibited. If they forgot to include them then they did not include them and changing the spell to match their intent is still changing the spell as written. A reasonable house rule but still a house rule. As far as whether a 1 intelligence creature can use their abilities, I would say they could use anything not dependent rules wise on the intelligence stat. The concentration skill is constitution based anyway, not intelligence based so I don't see that as a rule basis for denying them the ability. They can recognize their friends, and protect them so I think they can use their abilities, they become animal intelligence, not amnesiac about their abilities and there are no rules (that I am aware of) prohibiting animal intelligence characters from using their abilties As for #3 if you are house ruling then only allow animal like natural weapon attacks and deny monks their improved unarmed attacks and all characters their weapons divine spells and spell like abilities. However, I don't think there is any effect under the rules as written except that you can not use things like the expertise feat which requires a minimum intelligence. [/QUOTE]
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