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Feeblemind and Spell-like abilities
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<blockquote data-quote="hong" data-source="post: 127867" data-attributes="member: 537"><p>Uhm.... so?</p><p></p><p></p><p></p><p>Great, except that they're explicitly defined as _spell-like_ abilities.</p><p></p><p></p><p></p><p>Even if they're not. Right.</p><p></p><p></p><p></p><p>The point of "one time magical effect" is that _casting_ a spell is a one time effect. A spell is cast, and produces an effect, which may then be instantaneous or continuing. Other than that, I'm not sure why you're bothering to post all these superfluous definitions.</p><p></p><p>Just because spells are one-time magical effects doesn't rule out other special abilities also being one-time magical effects; in fact, given that spell-like abilities are defined to mimc spells (hence the name, duh) it's quite clear that spells are not the only possible "one-time magical effects". I suppose things like energy drain, ability drain and other such instantaneous supernatural abilities would also count as "spells" by your definition, but hey, if you want to dig yourself a deeper hole, that's your prerogative.</p><p></p><p></p><p></p><p>Exactly. They're spell-like abilities that have effects that emulate certain spells. This doesn't change the fact that they're _defined_ as spell-like abilities, not spells.</p><p></p><p></p><p></p><p>Yes. Did you think all this up on your own, or were pharmaceuticals involved?</p><p></p><p></p><p></p><p>I'm not sure exactly how to respond to this demonstration of non-Euclidean logic, except to say that you really need to stop looking through those ancient texts with skulls and human skin bindings. So far, you've done nothing except quote a bunch of irrelevant stuff from the PHB glossary, which doesn't support any ludicrous notion of spells and spell-like abilities being identical.</p><p></p><p></p><p></p><p>Please stop. You're making my head hurt, and then _I'll_ need pharmaceuticals. Believe me, you don't want that.</p></blockquote><p></p>
[QUOTE="hong, post: 127867, member: 537"] Uhm.... so? Great, except that they're explicitly defined as _spell-like_ abilities. Even if they're not. Right. The point of "one time magical effect" is that _casting_ a spell is a one time effect. A spell is cast, and produces an effect, which may then be instantaneous or continuing. Other than that, I'm not sure why you're bothering to post all these superfluous definitions. Just because spells are one-time magical effects doesn't rule out other special abilities also being one-time magical effects; in fact, given that spell-like abilities are defined to mimc spells (hence the name, duh) it's quite clear that spells are not the only possible "one-time magical effects". I suppose things like energy drain, ability drain and other such instantaneous supernatural abilities would also count as "spells" by your definition, but hey, if you want to dig yourself a deeper hole, that's your prerogative. Exactly. They're spell-like abilities that have effects that emulate certain spells. This doesn't change the fact that they're _defined_ as spell-like abilities, not spells. Yes. Did you think all this up on your own, or were pharmaceuticals involved? I'm not sure exactly how to respond to this demonstration of non-Euclidean logic, except to say that you really need to stop looking through those ancient texts with skulls and human skin bindings. So far, you've done nothing except quote a bunch of irrelevant stuff from the PHB glossary, which doesn't support any ludicrous notion of spells and spell-like abilities being identical. Please stop. You're making my head hurt, and then _I'll_ need pharmaceuticals. Believe me, you don't want that. [/QUOTE]
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