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FeeFiFoFum *splat* goes the giants
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<blockquote data-quote="AtomicPope" data-source="post: 8419936" data-attributes="member: 64790"><p>This is not really telling us anything other than the fact that you whooped up a trio of Hill Giants with 7th level characters. Not to mention, it says nothing of the dice rolls. In my own epic campaign (20th level with lots of boons) an easy fight with two Fire Giants turned deadly because I scored two 20's in one turn. It was over 125 hit points of damage when the third hit landed. What was supposed to be an easy fight to "kill the gate guards and move on" turned into a laugh fest as the 20th level fighter with a 25 AC was getting slapped around. The other PCs were laughing and joking, "do you want us to jump in or you got this?" I had to bring up scene in "The Naked Gun" when the police chief took off his badge to fight a criminal, and they pan away. Then Leslie Neilsen says, "Alright! He's had enough" and they carry off the police chief.</p><p></p><p>I guess what I'm saying is Giants, especially the upper tier Giants, have lots of potential depending on their situation and how the dice fall. At the same time, the party itself has strengths and weaknesses that can inflate or deflate the CR as it pertains to that encounter. Finally, if you don't add a few points of for the party's CR for magic items you're not really taking into account their effective combat level. A low level wizard with a Wand of Fireballs just got a whole lot nastier. That should be worth at least a level.</p></blockquote><p></p>
[QUOTE="AtomicPope, post: 8419936, member: 64790"] This is not really telling us anything other than the fact that you whooped up a trio of Hill Giants with 7th level characters. Not to mention, it says nothing of the dice rolls. In my own epic campaign (20th level with lots of boons) an easy fight with two Fire Giants turned deadly because I scored two 20's in one turn. It was over 125 hit points of damage when the third hit landed. What was supposed to be an easy fight to "kill the gate guards and move on" turned into a laugh fest as the 20th level fighter with a 25 AC was getting slapped around. The other PCs were laughing and joking, "do you want us to jump in or you got this?" I had to bring up scene in "The Naked Gun" when the police chief took off his badge to fight a criminal, and they pan away. Then Leslie Neilsen says, "Alright! He's had enough" and they carry off the police chief. I guess what I'm saying is Giants, especially the upper tier Giants, have lots of potential depending on their situation and how the dice fall. At the same time, the party itself has strengths and weaknesses that can inflate or deflate the CR as it pertains to that encounter. Finally, if you don't add a few points of for the party's CR for magic items you're not really taking into account their effective combat level. A low level wizard with a Wand of Fireballs just got a whole lot nastier. That should be worth at least a level. [/QUOTE]
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