Ancalagon
Dusty Dragon
We had an encounter. 3 PCs at level 7: a Psi Warrior, Shadow Monk, and Divine Sorcerer/rogue (5/2). 3 hill giants are harassing the road and we have to deal with them. Solid characters with good stats and equipment, but no powerhouses (the psi warrior is a dex-build shield and board fighter, for example).
We weren't given a chance to ambush them, be clever etc - just a straight clash of arms.
By the DMG, our XP budget is 1700/PC for a deadly encounter. Hill Giants are worth 1800 XP and there were 3 of them, so multiply by 2. This would have been a deadly encounter for level 11 characters.
Now you are going to say "hill giants are dumb and have bad saving throws, eaaaaasy". And you are correct (I ran a game where one hill giant ambushed a level 5 party, they defeated it in one round with a fear spell and it ran off). However, our sorcerer has next to no control magic, just fireballs. So we did this "the hard way" by fighting them.
And... that was a medium encounter. maybe hard (the sorcerer did toss a few fireballs).
I knew that the encounter building method was off but... this is ridiculous.
Edit: some quick clarification: I was a player in this encounter, not the GM. I wondered "how hard is this "in theory" vs how hard it was on the table" and cracked open the DMG. I'm not blaming the GM here, just... astounded by the result.
We weren't given a chance to ambush them, be clever etc - just a straight clash of arms.
By the DMG, our XP budget is 1700/PC for a deadly encounter. Hill Giants are worth 1800 XP and there were 3 of them, so multiply by 2. This would have been a deadly encounter for level 11 characters.
Now you are going to say "hill giants are dumb and have bad saving throws, eaaaaasy". And you are correct (I ran a game where one hill giant ambushed a level 5 party, they defeated it in one round with a fear spell and it ran off). However, our sorcerer has next to no control magic, just fireballs. So we did this "the hard way" by fighting them.
And... that was a medium encounter. maybe hard (the sorcerer did toss a few fireballs).
I knew that the encounter building method was off but... this is ridiculous.
Edit: some quick clarification: I was a player in this encounter, not the GM. I wondered "how hard is this "in theory" vs how hard it was on the table" and cracked open the DMG. I'm not blaming the GM here, just... astounded by the result.
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