Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
FeeFiFoFum *splat* goes the giants
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lyxen" data-source="post: 8421407" data-attributes="member: 7032025"><p>These do not exist, and if you need them, you are using the system so much beyond the bounds of the standard system that it should really be up to you to decide how to deal with them. If you deform the system to your ends, you should be able to deform the Encounter system the same way.</p><p></p><p>Once more, it is supposed to be a simple streamlined system, and that is what made its success. And to stay that way, no system can try and cater for all the variations that people might introduce in it.</p><p></p><p>But you know what, why don't you try designing something of the kind and let us judge what you did and whether it suits us...</p><p></p><p></p><p></p><p>It does not need to. The system is generic and simple enough, just apply the basic principle.</p><p></p><p></p><p></p><p>No, you don't. Please show us where in the published modules there are a lot of magic items.</p><p></p><p></p><p></p><p>No, it does not. The game does not need +1 weapons or armor, and there are very few of them in the modules, actually.</p><p></p><p></p><p></p><p>And again, please design a simple system yourself where it takes into account the precise difference between Great Weapon Master and Linguist. Exhaustive, if you please, and with differences whether these are taken by a bard or paladin, and taking into account the differences of stats, of course, all the combinations of them.</p><p></p><p></p><p></p><p>And honestly, I totally dropped it in 3e after a few levels because it was even more variable than 5e, especially between casual and built characters. And the same with the NPCs./Monsters.</p><p></p><p>4e is different because it is so much controlled, so yes, it was more accurate, but at the cost of openness.</p><p></p><p>As for 5e, it is incredibly open, and streamlined, but it has consequences. If you choose to use it, deal with it.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8421407, member: 7032025"] These do not exist, and if you need them, you are using the system so much beyond the bounds of the standard system that it should really be up to you to decide how to deal with them. If you deform the system to your ends, you should be able to deform the Encounter system the same way. Once more, it is supposed to be a simple streamlined system, and that is what made its success. And to stay that way, no system can try and cater for all the variations that people might introduce in it. But you know what, why don't you try designing something of the kind and let us judge what you did and whether it suits us... It does not need to. The system is generic and simple enough, just apply the basic principle. No, you don't. Please show us where in the published modules there are a lot of magic items. No, it does not. The game does not need +1 weapons or armor, and there are very few of them in the modules, actually. And again, please design a simple system yourself where it takes into account the precise difference between Great Weapon Master and Linguist. Exhaustive, if you please, and with differences whether these are taken by a bard or paladin, and taking into account the differences of stats, of course, all the combinations of them. And honestly, I totally dropped it in 3e after a few levels because it was even more variable than 5e, especially between casual and built characters. And the same with the NPCs./Monsters. 4e is different because it is so much controlled, so yes, it was more accurate, but at the cost of openness. As for 5e, it is incredibly open, and streamlined, but it has consequences. If you choose to use it, deal with it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
FeeFiFoFum *splat* goes the giants
Top