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FeeFiFoFum *splat* goes the giants
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<blockquote data-quote="Stalker0" data-source="post: 8421776" data-attributes="member: 5889"><p>Your premise here is that if a "layman" like myself is unable to design a superior product as compared to a professional, than that professional is beyond criticism. I believe that is a fundamentally flawed argument. Now I have purchased said product, as I had neither the time, desire, and/or skill to craft my own....but as a customer I maintain my right to complain about certain aspects of that product.</p><p></p><p>There are many aspects of 5e I quite enjoy, but as compared to my experiences with the last two systems....its encounter designs are quite poor for the games that I run. Your notion that I run my games significantly outside the boundaries of the system is part of my problem...my players are not dripping with magic items, chock full of feats, nor are they an army of min/maxxers....and yet I find I am having to go completely outside the lines to provide them fundamental challenge. After running 3 full campaigns in 5e, this remains my most common criticism of the system as compared to its predecessors.</p><p></p><p>Not everyone of course will agree with that based on their own table experiences, hence why most of these debates ultimately end in stalemate. Fundamentally convincing people that their table experience is truly unique and rare compared to most is a trying exercise at best.</p><p></p><p>To your magic item question, most of my experience has been with adventure league. In every adventure I have gotten to play in (which I think is now 4 in total), I have received at least 1 magic item. Granted those have normally been utility items not +1 swords, so perhaps you are right that I overestimate the abundance of those items.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8421776, member: 5889"] Your premise here is that if a "layman" like myself is unable to design a superior product as compared to a professional, than that professional is beyond criticism. I believe that is a fundamentally flawed argument. Now I have purchased said product, as I had neither the time, desire, and/or skill to craft my own....but as a customer I maintain my right to complain about certain aspects of that product. There are many aspects of 5e I quite enjoy, but as compared to my experiences with the last two systems....its encounter designs are quite poor for the games that I run. Your notion that I run my games significantly outside the boundaries of the system is part of my problem...my players are not dripping with magic items, chock full of feats, nor are they an army of min/maxxers....and yet I find I am having to go completely outside the lines to provide them fundamental challenge. After running 3 full campaigns in 5e, this remains my most common criticism of the system as compared to its predecessors. Not everyone of course will agree with that based on their own table experiences, hence why most of these debates ultimately end in stalemate. Fundamentally convincing people that their table experience is truly unique and rare compared to most is a trying exercise at best. To your magic item question, most of my experience has been with adventure league. In every adventure I have gotten to play in (which I think is now 4 in total), I have received at least 1 magic item. Granted those have normally been utility items not +1 swords, so perhaps you are right that I overestimate the abundance of those items. [/QUOTE]
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