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FeeFiFoFum *splat* goes the giants
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<blockquote data-quote="Lyxen" data-source="post: 8423170" data-attributes="member: 7032025"><p>And then, for sure, the probability, I agree. For sure, many encounters might lead to a death in the first round, but the probability being infinitesimally small also takes care of that.</p><p></p><p></p><p></p><p>And then, it's only a game, meant to provide the players with fun. It's not some previous editions which were designed as "competitive" or the early ones with wizards with 1 hp and death at 0 hp.</p><p></p><p></p><p></p><p>See, here, while 5e can be played that way, it has not been designed for this. If it is your intent, I understand you finding it hard, because like lots of games of the 21st century (in particular computer games), it's what you would call "easy mode".</p><p></p><p>I understand you liking it, but because it's in the DNA of the game, the solution is going to take more than looking at the encounter computations.</p><p></p><p></p><p></p><p>Threat of what ? Bad luck at dice ? Because that's a bit the source of the problem with making 5e more deadly. Death will come because of randomness, not because of "bad play" (I'm using quotation marks because I don't think that playing tactically badly is playing the game wrong) tactically speaking. That should have its own consequences, but it's another story.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8423170, member: 7032025"] And then, for sure, the probability, I agree. For sure, many encounters might lead to a death in the first round, but the probability being infinitesimally small also takes care of that. And then, it's only a game, meant to provide the players with fun. It's not some previous editions which were designed as "competitive" or the early ones with wizards with 1 hp and death at 0 hp. See, here, while 5e can be played that way, it has not been designed for this. If it is your intent, I understand you finding it hard, because like lots of games of the 21st century (in particular computer games), it's what you would call "easy mode". I understand you liking it, but because it's in the DNA of the game, the solution is going to take more than looking at the encounter computations. Threat of what ? Bad luck at dice ? Because that's a bit the source of the problem with making 5e more deadly. Death will come because of randomness, not because of "bad play" (I'm using quotation marks because I don't think that playing tactically badly is playing the game wrong) tactically speaking. That should have its own consequences, but it's another story. [/QUOTE]
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