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FeeFiFoFum *splat* goes the giants
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<blockquote data-quote="Stalker0" data-source="post: 8423193" data-attributes="member: 5889"><p>I'm going to quote myself from another thread.</p><p></p><p>"That’s not exactly true, for we have to remember the narrative of combat.</p><p></p><p>for example, sake of argument let’s say a 1st level party could “easily” kill an adult red dragon. Mechanically that’s no problem, we could always add a second dragon.</p><p></p><p>but it changes the narrative of the game. No longer are dragons considered major threats in the world, they are merely speed bumps. Only a horde of dragons could be considered “a real kingdom threat”.</p><p></p><p>again, we could adjust our narrative to fit that mold….but do we want to? I think this is where we can say there are true mechanical issues with difficulty, when the ease or difficulty of something no longer fits the standard narrative."</p><p></p><p></p><p>To give this a more specific example, at one point my group of 6 9th level characters and 1 11th level cleric npc faced against a CR 30 warparty of Githyanki....hundreds of enemies. It was a real deal fight, I even used excel just so I could accurately track all of the damage from the horde of archers and such. This was designed to be truly lethal, the players had messed up big time and fallen right into their clutches...and frankly I expected a TPK. As I told the party "the gloves have come off".... which I know is probably funny me saying when I talking about throwing deadly x2 encounters at my party as "standard" but there you have it.</p><p></p><p>And....of course my party managed to defeat the entire encounter without losing a single person (but the fear was absolutely there, no one questioned that a TPK was not an absolute possibility at the slightest mistake) It was a game changing event, the Githyanki swore vengeance against their home city, it changed the power structure of this region of the multiverse, etc. And that was fine, as a veteran DM I can handle that....once in a while.</p><p></p><p>The issue becomes when its common. When your throwing dragons at your players like candy because you have to generate real threat, at some point its "where the heck are all of these dragons coming from?" aka your encounters start shifting the narrative of the game. That to me is where I really have an issue with 5e encounters. I feel like a group of "relatively low level people" can take on such an incredible amount of threat that it becomes narrative warping.</p><p></p><p>I have had to get used to it as I run my games and change my narratives in ways I don't really like, but its what I've had to do to keep the combats relevant.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8423193, member: 5889"] I'm going to quote myself from another thread. "That’s not exactly true, for we have to remember the narrative of combat. for example, sake of argument let’s say a 1st level party could “easily” kill an adult red dragon. Mechanically that’s no problem, we could always add a second dragon. but it changes the narrative of the game. No longer are dragons considered major threats in the world, they are merely speed bumps. Only a horde of dragons could be considered “a real kingdom threat”. again, we could adjust our narrative to fit that mold….but do we want to? I think this is where we can say there are true mechanical issues with difficulty, when the ease or difficulty of something no longer fits the standard narrative." To give this a more specific example, at one point my group of 6 9th level characters and 1 11th level cleric npc faced against a CR 30 warparty of Githyanki....hundreds of enemies. It was a real deal fight, I even used excel just so I could accurately track all of the damage from the horde of archers and such. This was designed to be truly lethal, the players had messed up big time and fallen right into their clutches...and frankly I expected a TPK. As I told the party "the gloves have come off".... which I know is probably funny me saying when I talking about throwing deadly x2 encounters at my party as "standard" but there you have it. And....of course my party managed to defeat the entire encounter without losing a single person (but the fear was absolutely there, no one questioned that a TPK was not an absolute possibility at the slightest mistake) It was a game changing event, the Githyanki swore vengeance against their home city, it changed the power structure of this region of the multiverse, etc. And that was fine, as a veteran DM I can handle that....once in a while. The issue becomes when its common. When your throwing dragons at your players like candy because you have to generate real threat, at some point its "where the heck are all of these dragons coming from?" aka your encounters start shifting the narrative of the game. That to me is where I really have an issue with 5e encounters. I feel like a group of "relatively low level people" can take on such an incredible amount of threat that it becomes narrative warping. I have had to get used to it as I run my games and change my narratives in ways I don't really like, but its what I've had to do to keep the combats relevant. [/QUOTE]
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