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FeeFiFoFum *splat* goes the giants
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<blockquote data-quote="Stalker0" data-source="post: 8423249" data-attributes="member: 5889"><p>And I think that is perhaps my most fundamental issue with the game and the source of much of my critique. In 3.5 it was, and it was in 4e... hard was....you know....hard. But as someone said before, 5e has been changed to "easy mode".</p><p></p><p>Like many things, players seek fun through different means. My players prefer fewer encounters, but like those encounters to be challenging and threatening. They want to get creative to solve them, not just roll dice and win. Regular old encounters with no stakes has no appeal to them, they are a "waste of time". The game system used to help me with this, providing simple means to adjust threat. That doesn't seem to work in 5e, it takes just much more effort to get to that point... and it is part of my lament.</p><p></p><p>Not only does 5e forego that challenge as its baseline (which I can respect to accommodate a wider player base) it doesn't even help a DM get there. Again no lethal or terminal levels to help DMs who want to go "hard mode" get to that place..... or a default template to transform monsters into a "higher difficulty version"... no optional rules like the crit idea I mentioned early to help you generate more threat with the standard monsters. It feels like 5e has abandoned the players that actually want challenging fights, and provided no life raft to help them find there way. Its simply "well good luck".</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8423249, member: 5889"] And I think that is perhaps my most fundamental issue with the game and the source of much of my critique. In 3.5 it was, and it was in 4e... hard was....you know....hard. But as someone said before, 5e has been changed to "easy mode". Like many things, players seek fun through different means. My players prefer fewer encounters, but like those encounters to be challenging and threatening. They want to get creative to solve them, not just roll dice and win. Regular old encounters with no stakes has no appeal to them, they are a "waste of time". The game system used to help me with this, providing simple means to adjust threat. That doesn't seem to work in 5e, it takes just much more effort to get to that point... and it is part of my lament. Not only does 5e forego that challenge as its baseline (which I can respect to accommodate a wider player base) it doesn't even help a DM get there. Again no lethal or terminal levels to help DMs who want to go "hard mode" get to that place..... or a default template to transform monsters into a "higher difficulty version"... no optional rules like the crit idea I mentioned early to help you generate more threat with the standard monsters. It feels like 5e has abandoned the players that actually want challenging fights, and provided no life raft to help them find there way. Its simply "well good luck". [/QUOTE]
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