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<blockquote data-quote="Stalker0" data-source="post: 8423266" data-attributes="member: 5889"><p>Someday I really would like to nail down what is causing these massive discrepancies, as neither of us are singular in their experience. There are DMs that have sided with me saying challenging players is "impossible", and others saying they have had zero issue. So what is the real difference here?</p><p></p><p>Again I do use feats and I use magic items....but rarely are the magic items major changes to the fight (I might have a +1 sword or +1 armor....but that is a small impact at best, the luck of the d20 plays much stronger into an encounter than that small a bonus). I use point buy, standard races (I don't even use the flex ability options). I don't allow multclassing, so no cheese there....my partys are usually a good mix, so its not a bunch of casters wreck shop or an army of all fighters. I have a few people that know how to min/max a bit but I also have players that are more roleplay oriented and really don't optimize characters.</p><p></p><p>Is it all about the encounters per day, again my players do prefer fewer per day, so is that while I'm having to do 2x deadly while others do medium? Is it just player perception, maybe other groups are blowing through those mediums and hard but it still "feels challenging" to them so they don't mind? Is my party all tactical geniuses? Is it the fact that I generally run 6 players, and the encounter guidelines to adjust for 6 players are just broken beyond belief? Did I have a psychotic break 10 years ago and I have actually been rolling a d12 for monsters instead of a d20? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Again if it was a single encounter or even a campaign I could just chalk it up luck and strange probability, but after 3 campaigns it has been a rock solid consistency. So what is causing such a massive gap that on DM's 2x deadly is another's medium?</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8423266, member: 5889"] Someday I really would like to nail down what is causing these massive discrepancies, as neither of us are singular in their experience. There are DMs that have sided with me saying challenging players is "impossible", and others saying they have had zero issue. So what is the real difference here? Again I do use feats and I use magic items....but rarely are the magic items major changes to the fight (I might have a +1 sword or +1 armor....but that is a small impact at best, the luck of the d20 plays much stronger into an encounter than that small a bonus). I use point buy, standard races (I don't even use the flex ability options). I don't allow multclassing, so no cheese there....my partys are usually a good mix, so its not a bunch of casters wreck shop or an army of all fighters. I have a few people that know how to min/max a bit but I also have players that are more roleplay oriented and really don't optimize characters. Is it all about the encounters per day, again my players do prefer fewer per day, so is that while I'm having to do 2x deadly while others do medium? Is it just player perception, maybe other groups are blowing through those mediums and hard but it still "feels challenging" to them so they don't mind? Is my party all tactical geniuses? Is it the fact that I generally run 6 players, and the encounter guidelines to adjust for 6 players are just broken beyond belief? Did I have a psychotic break 10 years ago and I have actually been rolling a d12 for monsters instead of a d20? ;) Again if it was a single encounter or even a campaign I could just chalk it up luck and strange probability, but after 3 campaigns it has been a rock solid consistency. So what is causing such a massive gap that on DM's 2x deadly is another's medium? [/QUOTE]
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