Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
FeeFiFoFum *splat* goes the giants
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lyxen" data-source="post: 8423277" data-attributes="member: 7032025"><p>I know. Personally, I'm happy with it, and at the same time I understand that there are some DMs/Tables who like their game to be more challenging to players. I'm not saying that's bad, I'm just saying that it's harder to do in 5e because the game has simply been designed with easy mode in mind.</p><p></p><p></p><p></p><p>And I understand this. The players at our tables also like very few encounters, and want these to be meaningful, the difference being that it does not have to be through combat difficulty and challenge, there are many ways to achieve this for us:</p><ul> <li data-xf-list-type="ul">Cakewalk: well, we are heroes after all !</li> <li data-xf-list-type="ul">Flee in Panic: always a lot of fun !</li> <li data-xf-list-type="ul">Complex multi-part boss fight, exactly like in the movies/books, these need special care but are the best.</li> </ul><p></p><p></p><p>This is not entirely true, you can use legendary monsters from level 1, as well as monsters with lair, and the mythic option is also a recent but very good one that I've used to complement the multi-part designs which have been on the net from day one. Basically, this allows you to pack multiple encounters into only one, which still streamlines the process and makes the challenge harder.</p><p></p><p>I know, it's not the same thing as what was in the previous editions, but it's been satisfactory for us, and it's still in line with the overall design. Because the problem is that (and there are tons of posts about this), there are a number of people complaining about specific aspects of the game, but not really understanding that their problem is actually much wider than a single issue, and cannot be solved by looking only at that facet of the game...</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8423277, member: 7032025"] I know. Personally, I'm happy with it, and at the same time I understand that there are some DMs/Tables who like their game to be more challenging to players. I'm not saying that's bad, I'm just saying that it's harder to do in 5e because the game has simply been designed with easy mode in mind. And I understand this. The players at our tables also like very few encounters, and want these to be meaningful, the difference being that it does not have to be through combat difficulty and challenge, there are many ways to achieve this for us: [LIST] [*]Cakewalk: well, we are heroes after all ! [*]Flee in Panic: always a lot of fun ! [*]Complex multi-part boss fight, exactly like in the movies/books, these need special care but are the best. [/LIST] This is not entirely true, you can use legendary monsters from level 1, as well as monsters with lair, and the mythic option is also a recent but very good one that I've used to complement the multi-part designs which have been on the net from day one. Basically, this allows you to pack multiple encounters into only one, which still streamlines the process and makes the challenge harder. I know, it's not the same thing as what was in the previous editions, but it's been satisfactory for us, and it's still in line with the overall design. Because the problem is that (and there are tons of posts about this), there are a number of people complaining about specific aspects of the game, but not really understanding that their problem is actually much wider than a single issue, and cannot be solved by looking only at that facet of the game... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
FeeFiFoFum *splat* goes the giants
Top