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<blockquote data-quote="HammerMan" data-source="post: 8424565" data-attributes="member: 84112"><p>I think including a side bar or two that helps would be better then doing nothing...</p><p></p><p>example: If your party has a + magic item to hit remember they are hitting like a party multi levels (+1 prof) higher would. a +3 sword on a 3rd level character makes them hit as often as a 20th level PC with no items. Magic that goes to defense (like AC) does the oppisite it makes the monster hit as if they had LESS prof. a 5th level party with 4 PCs with 2 +2 weapons and all 4 having atleast 1 +1 to AC will fight more like a 9th-10th level party BUT they wont have the HP so it will make the dice more swingy.</p><p></p><p>example2: If your party rolls for stats (remember that is the default) having PCs with much higher or lower stats allows them to hit or be hit more or less often. a good rule of thumb is if the PCs have X more then the standard array add 1 to there level if they have X less then the standard subtract 1. if some are higher and some </p><p></p><p>example 3: some feats are more powerful in a hit harder and some are more powerful by giving more options, if you see a PC has regularly in play been able to ahndle harder and harder monsters considering counting the whole party as one level higher.</p></blockquote><p></p>
[QUOTE="HammerMan, post: 8424565, member: 84112"] I think including a side bar or two that helps would be better then doing nothing... example: If your party has a + magic item to hit remember they are hitting like a party multi levels (+1 prof) higher would. a +3 sword on a 3rd level character makes them hit as often as a 20th level PC with no items. Magic that goes to defense (like AC) does the oppisite it makes the monster hit as if they had LESS prof. a 5th level party with 4 PCs with 2 +2 weapons and all 4 having atleast 1 +1 to AC will fight more like a 9th-10th level party BUT they wont have the HP so it will make the dice more swingy. example2: If your party rolls for stats (remember that is the default) having PCs with much higher or lower stats allows them to hit or be hit more or less often. a good rule of thumb is if the PCs have X more then the standard array add 1 to there level if they have X less then the standard subtract 1. if some are higher and some example 3: some feats are more powerful in a hit harder and some are more powerful by giving more options, if you see a PC has regularly in play been able to ahndle harder and harder monsters considering counting the whole party as one level higher. [/QUOTE]
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