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FeeFiFoFum *splat* goes the giants
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<blockquote data-quote="HammerMan" data-source="post: 8424629" data-attributes="member: 84112"><p>in general the problem is encounter building isn't math... I mean it's some math, but not ALL math.</p><p></p><p>instead of a CR 1/3-30 (is there a deity at 31 yet?) you need to break down the what and how of the monster more... </p><p></p><p>The shadow at CR 1/2 has 16 hp (well 32 or more really cause they resist almost everything) and when they hit they start a death cycle down (especially for str based combatants). Shadows are strikers, they CAN be beaten easy if you have the right stuff (strike like magic, the radiant damage ect cuts there hp in half because everything else doubles it) how ever they hit above there CR indicates, and a lucky shot or two can derail the entire adventure. that can't be broken down to 1/2cr</p><p></p><p>The Tarrasque is a dumb brute with no way to handle ranged attacks that avoid it's defenses.... and by end game there are ALOT of ways to do it. (jokes about the rogue/wizard flying and throwing acid killing it at level 7 solo aside).</p><p></p><p>You need to break out roles like they did in 4e, you need 2 tiers of rating (it doesn't have to be but I liked solo/elite/normal/minion) and you need key words for what kind of warnings they have. THEN you build encounters out of this.</p></blockquote><p></p>
[QUOTE="HammerMan, post: 8424629, member: 84112"] in general the problem is encounter building isn't math... I mean it's some math, but not ALL math. instead of a CR 1/3-30 (is there a deity at 31 yet?) you need to break down the what and how of the monster more... The shadow at CR 1/2 has 16 hp (well 32 or more really cause they resist almost everything) and when they hit they start a death cycle down (especially for str based combatants). Shadows are strikers, they CAN be beaten easy if you have the right stuff (strike like magic, the radiant damage ect cuts there hp in half because everything else doubles it) how ever they hit above there CR indicates, and a lucky shot or two can derail the entire adventure. that can't be broken down to 1/2cr The Tarrasque is a dumb brute with no way to handle ranged attacks that avoid it's defenses.... and by end game there are ALOT of ways to do it. (jokes about the rogue/wizard flying and throwing acid killing it at level 7 solo aside). You need to break out roles like they did in 4e, you need 2 tiers of rating (it doesn't have to be but I liked solo/elite/normal/minion) and you need key words for what kind of warnings they have. THEN you build encounters out of this. [/QUOTE]
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