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FeeFiFoFum *splat* goes the giants
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<blockquote data-quote="Lyxen" data-source="post: 8426470" data-attributes="member: 7032025"><p>From what I've seen, it's a really good try. Way too complex for me and what I expect of it in 5e, and with the major difficulty that it still relies on fuzzy assessment of elements like the tactical value of characters or their level of optimisation, when, in the end, elements that are not necessarily controllable like preparation, surprise and initiative are not taken into account (despite being probably more critical than many other factors). I would add to this the level of synergy between characters, with adversaries and of these two with the environment, which would make the calculator even more complex.</p><p></p><p>But at least it tries to take into account the most important factors that are rarely explained about what the characters are really worth in a fight, I would be interested to see how it models reality, but I confess that I probably won't make the time for it.</p><p></p><p>That being said, something that has emerged in that thread is that, in OP's fight, they had the help of 2 CR 2 awakened trees. Even if these did apparently not help much, that is still 2 x 59 hps of damage soaking and keeping the hill giants at bay while being fireballed, so really a fundamental help in combat, all things considered...</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8426470, member: 7032025"] From what I've seen, it's a really good try. Way too complex for me and what I expect of it in 5e, and with the major difficulty that it still relies on fuzzy assessment of elements like the tactical value of characters or their level of optimisation, when, in the end, elements that are not necessarily controllable like preparation, surprise and initiative are not taken into account (despite being probably more critical than many other factors). I would add to this the level of synergy between characters, with adversaries and of these two with the environment, which would make the calculator even more complex. But at least it tries to take into account the most important factors that are rarely explained about what the characters are really worth in a fight, I would be interested to see how it models reality, but I confess that I probably won't make the time for it. That being said, something that has emerged in that thread is that, in OP's fight, they had the help of 2 CR 2 awakened trees. Even if these did apparently not help much, that is still 2 x 59 hps of damage soaking and keeping the hill giants at bay while being fireballed, so really a fundamental help in combat, all things considered... [/QUOTE]
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